Attach a MASH Network to a Cloth Solve in Maya

In Part 1 of this demo, Daryl combines a number of tools in Maya to generate a motion graphics animation. He shares tips on how to hook up a MASH network to create geometry-based outlines on a deforming nCloth mesh. Follow along on the Journey to VR blog as Daryl builds his own VR experience: autode.sk/J2VR