Shane Benson continues his series for Subdivision modeling in Cinema 4D with a look at the importance of understanding Quadrangles (quads), triangles and n-side or multi side faces that may contain more than four sides, edges or vertices.2nd part of the series. Quads, triangles, and artifacts when using uneven sided facesShane describes why triangles may […]
I was recently asked how I would go about modeling things like seams and piping on furniture so thought it might be interesting for you all to see. This very simple technique works for lots of thing, not just soft furniture. You can use it for some really good looking weld too. For more quick […]
In this episode of Journey to VR, Daryl shows how to create a low-poly model with clean topology from high-poly scanned data. It’s easy when using Multicut and Quadraw from Maya 2018’s Modeling Toolkit. He finishes the demo off by showing how to quickly layout UVs and bake textures to capture all the detail in […]
Dan Conrad of Mograph Candy takes a look at creating a modeling a plastic lid top, or plastic fast-food lid by making use of the Extrude and Extrude Inner tools in Cinema 4D.In this Cinema 4D tutorial, I show you how to model a plastic lid in Cinema 4D using the Extrude and Extrude Inner […]
In the last lesson for Procedural Modeling in Houdini, Ari Danesh takes all of the things covered in previous lessons and puts them to practical use, creating a steampunk inspired “horseless carriage”, identifying the parts of the carriage to build procedurally.Now it’s time to put your knowledge to the test as we create an entire […]
Andrew Price returns with another Blender 3D tutorial where he takes a look at modeling, surfacing, adding particles, and a little compositing to create a really great smashed up iPhone rendering in Blender 3D.Smash an iPhone from Andrew Price on Vimeo.
Adrian Lazar looks at how to create a an Abacus model in SideFX Houdini with some traditional modeling methods as well as using Houdini’s procedural systems where required.Adrian Lazar writes: This tutorial is about creating a Counting Frame in Houdini with a certain degree of flexibility. We should be able to change the width, the height […]
In this tutorial I show how to overcome one of the drawbacks of Boolean Modeling in Cinema 4D, the hard edges on the Boolean Intersections. For this I will use some “hidden” polygon selections, which are available in just about any of the Spline Generators as well as Boolean Objects.