Tutorial on a few fun features of mParticle. We will talk about particle skinning, particle glue, and a few other features that we will use to recreate a tutorial from the people who originally made toolbox #2 which is the system that eventually became mParticles along with box#3. This is an advanced tutorial that will […]

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Technically quite simple, yet some people seem to experience problems in setting this up – this quick tip shows the two basic mouse clicks you need in order to make cloth objects “tearable”, it also mentions that those two clicks aren’t enough to make it LOOK good.

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Here’s a rig tip about rotation pivots that can be moved and animated allowing you to easily re-position the pivot wherever you need to rotate something from and key the position to change it multiple times in an animation. Share this video: This video gives a description of what a movable pivot is (also called […]

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https://www.youtube.com/channel/UCOj8dj8rAJxktIOGXWFJhRw

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In this video, we’ll be taking a look at Blender’s smoke simulation engine, rendered in Cycles. Huge thanks to everyone requesting this tutorial! It was a lot of fun to make. See timestamps below: 0:08 – Quick Smoke 2:06 – Animating the emitter 4:21 – Camera and lighting 9:26 – Rendering and exporting 12:17 – […]

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In this video I explore how to set up a cloth system where the pieces of cloth are stitched together using group names instead of hard coded picked points from the shelf tools. This allows the user to change the resolution of the cloth after the garment has been stitched together. This is a first […]

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DynRigBuilder builds a nHair-based dynamic rig in Maya that could be used for animating character hair, rope, etc. https://github.com/raina-wu/DynRigBuilder

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Some thoughts on Voronoi fracture for glass cracking pattern. Scene file here: https://drive.google.com/file/d/0B_9HPkgE84sqWWFyczd1QXRfbHM/view?usp=sharing

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Short & Sweet , will be showing us,how to stick textures to simulated objects in Houdini. Not only it looks interesting, very useful technique for motion graphics work.

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This is not my first Mash tutorial*. The first ones are from late 2016 when Maya 2017 had just come out. Mash was introduced with Maya 2017. In this tutorial I create a Mash_Waiter and drive it by particles, nParticles to be precise. We colour the particles, which in the meantime have become polygon objects, […]

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