Hi, is this a real tutorial? If you try to speed up or slow down the animation of a noise, you will find it behaving pretty odd. Here i show you a workaround with the help of the Fusion-Shader. I´m not shure if this is the best solution. If you have any ideas please share […]

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It allows you to create toon shader, using native nodes of maya. Also creates AOV automatically. You can download here. https://encci20.blogspot.pe/2017/11/cell-shader-tool.html

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In this tutorial Manuel shows you how to create a procedural terrain in Houdini 16 and how to render it directly in Redshift 3D, without the need of texture baking. 01:00 Getting Started 02:00 Investigate the Contents of the Heightfield Node 03:00 Shaping the Terrain 15:00 Importing the Volumes to a COP2 net 19:20 Building […]

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Adrian Cruceru is Redshift Rendering Technologies’ Technical Support Specialist. Watch this 24 minute tutorial that covers how to create a depth AOV pass in Maya with Redshift, and using that AOV in a compositing setting of Nuke.The process for creating and rendering a Depth AOV is rather simple, but Adrian goes into some finer details […]

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A overview of the Triplanar mapping with Octane. I hope you enjoy!

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This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like […]

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A quick overview of some of the new features in Corona Renderer 1.7 for 3ds Max. Read more and download now! https://corona-renderer.com/blog/corona-renderer-1-7-for-3ds-max-released/ The video showcases: – Hair and fur support (3ds Max, Ornatrix, Hair Farm) – Dedicated Hair material – Dedicated Skin material – New sampler for significantly improved rendering speed – Optional new adaptive […]

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In this video, we take a look at how to set up the cryptomatte render element for automatic ID matte masks. This allows for faster workflows in Nuke and Fusion.

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In this video I will show you how to work with Quixel Megascans textures to create realistic leaves for shading and lighting your trees. Using Arnold 5, Quixel Megascans and Arnold Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. […]

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