As a newbie in Arnold, I run into problems when it comes to stacking materials in the old fashioned Cinema 4D way. Therefore a tutorial how you can mimic the same effect by stacking shaders and images in layers inside one Arnold Material.
I’ll be explaining three techniques to light an exterior scene. Covering HDRI Lighting, Physical sky shaders and custom lighting. Along side some Arnold techques for adding camera effects to your renders. Download the scene file here: https://drive.google.com/file/d/0B4SzCOt1xiJINTNXQVpSSmpQNjQ/view?usp=sharing HDRI are avavilable frm HDR Labs: http://www.hdrlabs.com/sibl/archive.html Displacement map is avalable from solidangle’s website: https://support.solidangle.com/display/AFMUG/Rendering+an+Ocean+with+Displacement Table of Contents: […]
Finally, here is the full tutorial on Arnold rendering a photorealistic portrait in Cinema 4D with C4DtoA. Although based on the kindly shared data by the Wikihuman Project, the workflows shown can be generally applied to improve skinshading on other characters as well. Final rendered images can be seen on Artstation: www.artstation.com/artwork/WGAEQ The additional assets […]
Welcome to this MtoA (Maya to Arnold) 103 course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider In this video I will show you how to use thesome of the utility nodes from AlShaders (Anders Langlands) in Autodesk Maya 2017 and the new integrated MtoA plugin. If you like this video please leave a comment below […]
Welcome to this MtoA (Maya to Arnold) 119 course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider In this video I will talk about how to setup shaders for realistic looking hair in Autodesk Maya 2017 and the new integrated MtoA plugin. It will an intermediate tutorial which covers a bit more challenging workflow on productions […]
Although the Arnold Render is still in beta, the release candidate 3 out there, so it feels like it is getting close. A new post from the MaxDepth blog notes that there isn’t a dedicated AOV for getting a volumetric scatter in Arnold, nor will there be one for the release – But, Timothy Hanson […]
Welcome to this MtoA (Maya to Arnold) 110 course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider In this video I will talk about the techniques to setup a realistic skin shader in Autodesk Maya 2017 and the new integrated MtoA plugin. If you like this video please leave a comment below and give this video […]
Crash course on creating volumes with OpenVDB using Houdini and rendering with Arnold – in this case for Cinema4D. Download VDB sequence and C4D scene file here: http://bit.ly/1FTqrzc For more Cinema4d Advanced Production Techniques, check out: https://vimeo.com/ondemand/c4dapt2