In this video, we take a look at how to set up the cryptomatte render element for automatic ID matte masks. This allows for faster workflows in Nuke and Fusion.

Read more

V-Ray 3.6 for Maya adds hybrid rendering, improved compositing output, and support for Maya 2018. To try V-Ray 3.6 for Maya, visit – https://www.chaosgroup.com/vray/maya/free-trial

Read more

A very simple run through of how to recombine vray passes in comp to allow lots of tweaking to be done in 2d. There’s a few things skipped in this guide such as premult / unpremult but hopefully it’s a useful starter guide for some!

Read more

in this free VRAYforC4D tutorial we learn how to approach interior lighting and scene optimization in V-ray. visit our website for more free and premium tutorials. http://mographplus.com/

Read more

Here is the tutorial how to Change Reflection map in Post production. I design some passes in Maya mental ray and for post production I used Nuke. It is very helpful specially when you create your Modeling demoreel and after render you feel that environment reflection not looks great. BG sound: bensound.com

Read more

Make sure to sign up to my newsletter on pixelophy.com I won’t bombard you with things but I’ll def try my best to share a blend of illuminating info, free tutorials and other assets. To download the Maya scene with the shaders and the lighting setup please follow this link: http://www.pixelophy.com/2014/08/realistic-soft-cloth-shader-tutorial/ In this tutorial I […]

Read more

This video covers setting up and rendering a simple scene using the new V-Ray plugin for Nuke. This exciting new plugin gives you the ability to generate realistic reflections, refractions, subsurface scattering and image-based lighting directly in Nuke. For an in-depth tutorial on the content discussed in this video, please see our V-Ray for NUKE […]

Read more

A quick walkthrough showing a way of using Topology Vertex Maps to get some nice worn edge effects. This just uses yellow/blue for clarity, ideally you’d have a sub material and a coat material, and use the vertex map to mask the top layer and reveal the bottom layer. Meshes need to be fairly dense […]

Read more

If you are a SoftImage user that is transitioning to Maya, you might be missing the Softimage explorer right now.trying to cover the “pains” that you will find coming from Softimage to MayaOne of the things that Miquel Campos had a hard time getting around, was navigating in the Maya Outliner.Miquel offers only a couple of small […]

Read more

In this tutorial which is a part of Comprehensive introduction to VrayForC4d course , we talk about multipass rendering in VrayForC4d using its powerful multipass manager. get the comprehensive introduction to VrayForC4d from here : mographplus.com/product/comprehensive-introduction-to-vrayforc4d/

Read more