Technically quite simple, yet some people seem to experience problems in setting this up – this quick tip shows the two basic mouse clicks you need in order to make cloth objects “tearable”, it also mentions that those two clicks aren’t enough to make it LOOK good.

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https://www.youtube.com/channel/UCOj8dj8rAJxktIOGXWFJhRw

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Quickly Get your self familiarize with newly introduced feature ‘Fluid Dynamics’ in 3dsmax with brief 2 part series.

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In this video I explore how to set up a cloth system where the pieces of cloth are stitched together using group names instead of hard coded picked points from the shelf tools. This allows the user to change the resolution of the cloth after the garment has been stitched together. This is a first […]

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3ds max’s Pflow can be used to create advanced systems. Not just that we can simply use pflow to create simple setups and create powerful effects using third party plugins like fumefx. Using simple pflow setup we will create flamethrower with the help of this powerful plugin fumefx. So lets get started with this exciting […]

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Visit our website: In this tutorial we will be creating a large scale smoke inside 3ds max using Fumefx. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter SANVFX Title Animation credit to :-Nagesh Kandel  

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In this tutorial we wil cover the smoke from the death eaters from the harry potter universe! Check out my inspired harry potter short film  Please Subscribe for more tutorials:- Facebook  | Instagram 

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A longer and more detailed version of the tutorial for those who have not used pflow and phoenix RGB sources before.

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3Ds Max & Phoenix FD Tutorial – Fire and Smoke Simulation HD.In this Phoenix FD Tutorial you will create some fire and smoke to achieve the flamethrower effect.You will first create the fire that comes out from your source, and then you will add some smoke and then you will create your final render. Tutorial […]

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In this awesome tutorial you will learn how to setup a ship scene in 3ds Max & Phoenix FD.You will create the scene from scratch, you will start off by setting up the units, the speed of the ship etc. Once you have that, you will create a Phoneix Simulator to add all the water […]

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