3Ds Max & Phoenix FD Tutorial – Fire and Smoke Simulation HD.In this Phoenix FD Tutorial you will create some fire and smoke to achieve the flamethrower effect.You will first create the fire that comes out from your source, and then you will add some smoke and then you will create your final render. Tutorial […]
In this awesome tutorial you will learn how to setup a ship scene in 3ds Max & Phoenix FD.You will create the scene from scratch, you will start off by setting up the units, the speed of the ship etc. Once you have that, you will create a Phoneix Simulator to add all the water […]
http://novedge.com/products/4600?NVGVM What it’s About Since the first previews of Hybrido 2 (RealFlow’s large-scale fluid solver) were released at the beginning of the year, the industry has eagerly anticipated the release of RealFlow 2013. This webinar will guide you through some of the major new features you can expect to find in the latest and greatest […]
In recent releases, advances in Houdini’s FLIP solver and distribution capabilities have enabled very large scale liquid simulations. However, the data sets produced by such large simulations can be unwieldy to save to disk and produce renderable surface meshes and secondary elements. This Houdini 15 Masterclass describes production-oriented additions to the Houdini FLIP toolset that […]
Click here to get sample files for this masterclass: http://bit.ly/1Gtfi92 Houdini 15 introduces many enhancements to the Mantra renderer, adding exciting new features and building on existing strengths. New features include quality metrics, adaptive sampling, texture & surface baking and render check-pointing. This class provides a mix of the theory behind the new features and […]
Technically quite simple, yet some people seem to experience problems in setting this up – this quick tip shows the two basic mouse clicks you need in order to make cloth objects “tearable”, it also mentions that those two clicks aren’t enough to make it LOOK good.
Cinema 4D Quicktip: Hair falls out only works with guides, not with render hairs -hair object: dynamics/disable fixed roots -menu: Simulate/Hair Edit/Unroot Guides -hair object: animate dynamics/hold roots