The Placer node in MASH lets you draw MASH instances on surfaces. A user in the Autodesk Knowledge Network asked how he could animate the process of drawing. Here are two different methods, both are using the Visibility node.

Read more

Python is a computer language which can be used to do sweet jobs in Maya and MASH. Mash’s mastermind, Ian Waters, helped me running one of his Python scripts, and here is my result. You will enjoy it if you have no fear of programming. You don’t need to be a programmer to understand this […]

Read more

Mash in Maya does magic things. And it thinks differently from all things in Maya before. One can compare it with an audio processor like Cubase or Logic where you add one effect to a given audio track after the other. important is the sequence of the effects. A sound compression filter AFTER the reverb […]

Read more

How to use the Channel Random node to attract MASH points back to their original positions. Requires Maya 2018 Update 1

Read more

REQUIRES UPDATE 1. How to emit from collisions with Maya 2018 Update 1. I also cover the ground work for contact/ collision masks where you can selectively control what collides with what.

Read more

In this short tutorial I will demonstrate how to populate a terrain with vegetation, using paint effects, Arnold Standins and Mash.

Read more

We probably need to replace this tutorial but the theory’s there! Notes: Camera based UVs are used in this tutorial but you’d actually be better using Planar projection with the “Camera” option. You could also use BlendShapes between the dynamic alembic and the static one with new UVs and performance should improve vs transferring the […]

Read more

This is not my first Mash tutorial*. The first ones are from late 2016 when Maya 2017 had just come out. Mash was introduced with Maya 2017. In this tutorial I create a Mash_Waiter and drive it by particles, nParticles to be precise. We colour the particles, which in the meantime have become polygon objects, […]

Read more

A quick tip on using Arnold procedurals in a MASH network. If you’re working with high poly meshes then this is a great way to keep your viewport snappy. Also a very efficient way to take some load off your workstation when working with MASH Dynamics. Thanks to Stephen Blair at Solidangle for the tip! […]

Read more

Marcel DeJong uses MASH and Arnold in Maya 2018 to create and render a 620,000,000 poly forest of trees in a matter of minutes. Yes you read that right… 620 million polygons! Facebook – https://www.facebook.com/My.Oh.Maya My Blog – http://area.autodesk.com/blogs/stevenr

Read more