The Placer node in MASH lets you draw MASH instances on surfaces. A user in the Autodesk Knowledge Network asked how he could animate the process of drawing. Here are two different methods, both are using the Visibility node.
In this tutorial I will show you a quick and easy way to create animated villi using Maya 2017 or 2018 and the MASH toolset. This is suitable for people with a basic knowledge of Maya. Mentioned in video: “Modelling the intestinal environment” by Erin Kenzie Imaged Based Lighting HDR file: I can’t find the […]
Some general examples using the Python node in MASH. (more specific tut with a breakdown of options/features to follow) Created using Maya 2017. MASH is now an Autodesk product and started shipping with Maya 2016 Extension 2.
Daryl continues to animate objects in his scene using the motion graphics toolset in Maya, building up the animation using nodes such as Single, Offset, Delay and Merge. Follow along on our Journey to VR blog as Daryl builds his first VR experience: autode.sk/J2VR
In Part 1 of this demo, Daryl combines a number of tools in Maya to generate a motion graphics animation. He shares tips on how to hook up a MASH network to create geometry-based outlines on a deforming nCloth mesh. Follow along on the Journey to VR blog as Daryl builds his own VR experience: […]
In this video we use Maya’s nParticles to dissolve an object into blowing dust. The techniques used are fairly straightforward and are useful in many other situations. Enjoy! final result is here: https://vimeo.com/184744716
Chris walks you through how to hook up several MASH networks using Component Selection Sets and a 3D Volume Noise to create a versatile rig. Created using Maya 2017. MASH is now an Autodesk product and started shipping with Maya 2016 Extension 2. (This technique should also work in Maya 2016 Ext 2 but there […]