BASH is a film produced by Mainframe to celebrate the release of the MASH Dynamics node in Maya 2018. How we did it – http://mainframe.co.uk/bash Maya 2018 scene files – www.bit.ly/mfnbash Maya 2018 tutorials – www.bit.ly/Maya2018MASHTuts Team Director/Producer – Chris Hardcastle. 3D Artists – Ben Black, Jack Brown, Matt Oxley, Alex Dorman. Developers – Ian […]
Marcel DeJong uses MASH and Arnold in Maya 2018 to create and render a 620,000,000 poly forest of trees in a matter of minutes. Yes you read that right… 620 million polygons! Facebook – https://www.facebook.com/My.Oh.Maya My Blog – http://area.autodesk.com/blogs/stevenr
In this tutorial I will show you a quick and easy way to create animated villi using Maya 2017 or 2018 and the MASH toolset. This is suitable for people with a basic knowledge of Maya. Mentioned in video: “Modelling the intestinal environment” by Erin Kenzie Imaged Based Lighting HDR file: I can’t find the […]
In this tutorial we’ll be using MASH to model a landscape in Maya 2016 Extension 2. Most of the examples for MASH have been focused on graphic design. I wanted to explore using it in everyday modeling as an alternative to XGen. www.facebook.com/chrashingmaya www.twitter.com/cheparev www.patreon.com/acheparev
Ian describes how to use UDIMs with the Color Node to vary up the textures on your MASH points. Created using Maya 2016 Extension 2. MASH is now an Autodesk product and shipping with Maya 2016 Extension 2.