In this movie, you learn to model a detailed baseball, right down to the seams and stitches, by using two Max Creation Graphs you have learned about in other tutorials on this channel. Notes - Level: Intermediate - Recorded in: 3ds Max 2016 - The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme. Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MCG_baseball.zip ► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials

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In this tutorial, you learn to “package” graphs and dependent files so you can move them from one system to another. You also learn to “install” MCG tools that you collect from other sources and third-party vendors. Notes - Level: Intermediate - Recorded in: 3ds Max 2016 - The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme. Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MCG_pack-install.zip ► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials

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In this tutorial, you will learn how to add your own tools that appear as new objects in the Geometry command panel. The tool that you learn to put together is one you would use to replace children objects in a hierarchy by another scene object that you define. Notes - Level: Intermediate - Recorded in: 3ds Max 2016 - The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme. Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MCG_objcreation.zip ► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials

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In this tutorial, you learn to create compounds to simplify the creation of your graphs. Compounds are essentially sub-graphs, designed to reduce the complexity of a tree structure by combining elements together. Notes - Level: Intermediate - Recorded in: 3ds Max 2016 - The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme. Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MCG_compounds.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials

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In this tutorial, you finalize the Clone Modifier by editing its UI, mainly to create groups separating various sections and reordering other parameters. Notes - Level: Intermediate - Recorded in: 3ds Max 2016 - The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme. ► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials

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In this tutorial, you continue developing your Clone modifier by adding Rotation and Scale flexibility to the Position data you introduced in Part 1. Notes - Level: Intermediate - Recorded in: 3ds Max 2016 - The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme. ► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials

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In this tutorial, you learn to create a simple yet effective Clone tool that you develop as a modifier using the Max Creation Graph (MCG). In this Part 1, you build a basic graph that caters for a number of duplicates while controlling their XYZ positions or offsets. Notes - Level: Intermediate - Recorded in: 3ds Max 2016 - The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme. ► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials

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This tutorial introduces you to a new programming tool in 3ds Max 2016 named Max Creation Graph or MCG. It’s a visual programming language that enables you to automate your own tools to use for geometry creation, modifiers or utilities. In this tutorial, you cover the basics of MCG and create a very simple Weld modifier. Notes - Level: Intermediate - Recorded in: 3ds Max 2016 - The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme. ► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials

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