This is a quick tutorial about how to control exactly which of your clones behave dynamically, which of them act as collider bodies, and which of them to completely ignore. Sometimes when creating a scene that involves the dynamic destruction of walls, buildings, etc, the simulation can be hard to control in terms of what […]

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Fast and simple solution for fluid like vortex/tornado. Music: Battles – Ice Cream (Featuring Matias Aguayo)

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Some general examples using the Python node in MASH. (more specific tut with a breakdown of options/features to follow) Created using Maya 2017. MASH is now an Autodesk product and started shipping with Maya 2016 Extension 2.

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In this tutorial I will show you how to create animated water droplets on a bottle using X-Particles. We will be rendering in Arnold Render. This technique will work on any polygon surface.

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In this new tutorial, you will learn how to import, control and use sounds or music to influence parameters in Houdini. We will cover techniques to implement correctly the audio on an effect. As usual, we will push the exercise to rendering and compositing inside After Effect. I hope you will like it ! Many […]

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In this tutorial we will use a MoGraph cloner and effectors to create some random swimming fishes.

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In this video we’ll take a look at how to recreate the Random Effector using the Attribute Randomize node. regards Rohan Dalvi http://www.rohandalvi.net/

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In this tutorial I’ll show you how to use a MoGraph Effector to control loads of Spherify Deformers. Project File: http://florianthamer.com/wp-content/uploads/2016/03/Boiling_Head.zip

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This is the first in a series of videos on how to recreate the Mograph tool set from Cinema 4d in Houdini. This video will explain how to make the cloner object in Houdini. regards Rohan Dalvi http://www.rohandalvi.net/

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In this tutorial I will show how to place different textures on objects inside a Cloner Objects via using the MoGraph MultiShader. But I will up the ante by doing a bit more then the usual Linear and Radial Cloner. When using a grid or object for the clone method, the distribution of the textures […]

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