In this tutorial we’ll take the Xparticles Sim we created in part 1: We’ll then use Krakatoa to create 30,000,000 particles. We’ll then look at the basics of the Krakatoa render settings to ensure a realistic looking final render. We’ll be using these plugins: X Particles – http://3.x-particles.com/ Turbulence FD – https://www.jawset.com/ Krakatoa for Cinema […]

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In this video, I explain the workflow to convert your .bif files to .prt. It’s quite simple, but there’s a few things to help you set up your environment that will make your life much easier.

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Hello all, NEW: Tutorial here: http://www.youtube.com/playlist?list=PLSRBKRc8j2xyIxv7Cb284Iw8LsL7cLhY7 Different workflow though. In that tutorial I used Realflow and Maya instead of Max and Naiad. I always wanted to start experimenting with Krakatoa and now I have had the chance! Inspired by a video by PixelPro I went to work and did the simulation in Naiad. 4 Million […]

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Unfortunately, mist simulations can’t be saved as BIN files so we can render them with FumeFX or Krakatoa. There is a workaround by using scripting but we need to do the splash simulation twice. First one Splash + Mist and another one only the Splash . Take a look at the video.

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Matteo Migliorini walks through exporting particles from a RealFlow simulation that uses the hybrido solver, and getting that export into 3ds Max for rendering with the Krakatoa system. RealFlows’ Hybrido System is a hybrid grid and particle-based fluid solver for medium to large scale simulations in RealFlow, making it a great source for Krakatoa’s rendering […]

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finally got some free time to make a tutorial 😛 now just add 3 or 5 million Particle and you will get renders looks like krakatoa render trust me you can if you have the right workstation 😉 Link to x-particle : http://www.x-particle.com/ check out the site : http://www.project-4d.com/ Facebook Page: http://www.facebook.com/PROJECT4D ——————————————————————————–­­­­­­­­­­­­­­——————————-

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