(I recorded this in early 2016 – thought I’d upload it here) I go over an introduction of Houdini that is useful to FX Artists coming from 3ds Max or other programs. I use rigid bodies and VEX code. www.mstark.tv @mstarktv Links: Matt Estela: Website – http://tinyurl.com/j2857so Patreon – https://www.patreon.com/mattestela?ty=h Johnny Farm Field: Twitter – […]

Read more

In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result. ACCESS […]

Read more

In this intermediate level tutorial, we go over how to procedurally model a 3D fern as an example of how to model plants in Houdini 16.

Read more

This video is definitely longer than it needs. shout out to Ryan and Ash for their work. .hip file (brain scan not included): https://www.dropbox.com/s/t022qmmobq7et7y/SpriteMap_Tutorial.hiplc?dl=0

Read more

This tutorial goes over from start to finish the creation of a rudimentary fence asset that can easily be expanded upon. This is an introductory lecture on procedural modeling in Houdini I gave at Drexel University’s SIGGRAPH chapter as a Junior Animation & FX major. Let me know if you have any questions, enjoy! Link […]

Read more

Files can be downloaded here: https://drive.google.com/file/d/0B8bT5KFJbL_iOHp1eS1JVGVFQW8/view?usp=sharing Hey guys, Was looking into how to do this, and to my surprise it was hard to find anything on how to do this, even though it’s very simple. So I decided to record a tutorial for it. Let me know if you have any questons. For more stuff […]

Read more

Files used: http://areadownloads.autodesk.com/wdm/maya/htm_MASH_workflow.zip This tutorial shows you how to create a pixellated globe using MASH.

Read more

In this first quick tip we’ll learn how to grow attributes across static or deforming geometry. This effect looks very organic and is useful for many things including the spreading of shader attributes, growing / joining polylines or even liquid growth style effects. The FREE project file is available here: http://benwattsdesign.com

Read more

This video aims to explain what exactly is Procedural modeling and animation and how it applies to Houdini. regards Rohan Dalvi. P.S. You can download the lungs file at the link given below http://www.rohandalvi.net/blog/2015/10/7/what-is-procedural-modelling For more Houdini training you can visit my website http://www.rohandalvi.net/

Read more

Hello Everyone, This is a brief introduction to the POP grains solver or the new Position Based Dynamics which has been introduced in Houdini 14. There is also a simple tip on how to create the PLEXUS effect in Houdini towards the end of the video ( Go to Minute 43.00 for the plexus effect) […]

Read more