Hey ya’ll, here’s a tutorial vid for one of my examples on L-tree madness. Hope you find it somewhat helpful! VEX code: http://tao-universe.uk/snippets/houdini_l_system_vex.txt Original video: https://youtu.be/wKATAFy6IGc

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This time we connect PBD-simulated wires dynamically. http://www.entagma.com/connect-the-yarns-with-the-pbd-solver/ 00:25 Creating the yarns 04:30 Preparing the geo for the PBD simulation 12:30 Creating the PBD simulation 17:20 Adding custom connections 32:00 Shrinking the connections Download the scene file: http://www.entagma.com/wp-content/downloads/CTY_end01.zip

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A quick and easy trick to find Points on your geometry by only using VEX in a wrangle node. I show you a simple setups to use a point cloud to find specific points on your geometry.

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In this houdiniPill i’m going to take a look into the sample functions. These are great tools for controlling vector randomization. I hope you enjoy it! Sorry for the delay releasing this one. I’ve been quite busy with studio work…

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For more info visit www.entagma.com 00:28 – Theory 02:14 – Basic Setup Using VEX 12:27 – Building the Setup Using VOPs Download Project File (.hipnc): https://www.dropbox.com/s/7h0o41ygnmydjbd/perspective_halftone_01.hipnc?dl=1

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This lesson takes a simple practical example to cover a few more Vex functions. Primarily the video covers how to create a look at using Vex and control objects using distance or height. Download file https://www.dropbox.com/s/tk862d4l0p3czq0/flower%20bloom.hip?dl=0 regards Rohan

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In this first houdini pill we are going to create a very simple solver that will make spheres grow until they hit each other. It’s an easy tutorial but some vex and basic houdini knowledge is required. I hope you like it, more coming soon!

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Hello everyone, This video is an introduction to Vex, which is the programming language available in Houdini. The video doesn’t require any previous knowledge of programming. Jump to the 4 min mark if you want to directly start with the project and skip the explanation. The video will cover relatively wide range of topics including, […]

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A free, two parts, 90 minutes tutorial about how to build a realistic Sun in Houdini software. It covers topics like : vex coding, vector calculus, VDB volumes, particle simulation , magnetic fields and much more. I hope you’ll enjoy watching this as much as i enjoyed doing it. Thank You Bogdan Lazar VFX Artist

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This tutorial will cover how to create random motion on a point cloud for shots like flocking birds or planes using only VEX code on a single node in SideFX Houdini. Updated Code (03/09/2017): Here is the final VEX code. I tweaked a couple of things so that there are now UI controls created for […]

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