This Xpresso tutorial is al about animating animations, timed on collisions of objects. I t will cover the collision node, compare, math and condition and follow trough to the same setup with Dynamics as trigger. Recorded in one go, so some mistakes will be made 😉

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In this Tutorial, I will show you how you can create a bigger HUD for use in Animatic Renders with XPresso. After re-watching the video, I noticed I do say “so” a lot. I am SO sorry; I will tone that down in the future 😉

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Xpresso rig for Cinema4D and Octane Render. Easily generate and customize neon signs, with additional controls over animation presets, materials, emissive and mesh parameters. Download here: https://gum.co/EKLtR Track: #000000 Nn da Club · Suzi Analogue

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In the first of this three part series, we look at creating an oscilloscope, using a combination of a simple Xpresso expression with MoGraph and several textures. The result, I am sure you will agree, is pleasing on the eye, but will only be useful, if you don’t require sound. That being the case, be […]

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In this tutorial, we take an in depth look at the Material Iterator Node and discuss how it can be used to alter the colour brightness of four materials.

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00:00 Intro 00:53 Setting up boolean subtractions 03:31 Detecting and avoiding issues 15:27 Camera clipping for cross sections 19:08 Spline masks 22:51 Subdividing booleans + Xpresso

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In this two part tutorial, we start by looking at a modelling technique for the actual worm gear.

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Part Three of the Alien Flower tutorial series. We create puddles on an asphalt road in Cinema 4D by creating a Shading Network natively for C4D’s Standard Renderer in XPresso. And this technique isn’t just limited to wet roads, you can use it to put puddles on just about any wet surface! 00:23 – Scouting […]

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Super quick Cinema 4D tip, but a really, really useful one. It’s sometimes the easy/simple things that really save a lot of time. I hope it helps you out! For over 150 free 3D models, and tons of training/products head over to www.thepixellab.net

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