Learn 3 methods to create a smear effect rather than a traditional motion blur in After Effects. This is especially nice for animations with crisp vector images. It gives the image a feel of motion blur with out the blurry soft edges. If you need CC, Get Adobe Creative Cloud: http://cinemaspice.net/adobe-creative-cloud/ to help support this […]

Read more

In this nodeCalculator video we take a look at the core element of the tool: The Node. Next video (Math): https://vimeo.com/242716234 Get the python-script from: github.com/mischakolbe/node_calculator Other tools and my portfolio: www.mischakolbe.com

Read more

Part 1 – The keyframe approach: 0:22 Part 2 – The timeline editing: 4:23 Part 3 – Using xpresso: 8:50 Part 4 – Extending the setup: 11:11

Read more

In this quick video, Product Specialist Mary Poplin explains the difference between the shape and the surface tool. 1. What is the Shape? The shape is a vector mask we use to define both a matte and where the track is looking. Mocha is a planar tracker, so its very different from the point track […]

Read more

Hi, is this a real tutorial? If you try to speed up or slow down the animation of a noise, you will find it behaving pretty odd. Here i show you a workaround with the help of the Fusion-Shader. I´m not shure if this is the best solution. If you have any ideas please share […]

Read more

Sticky Controller is a tool for Maya that create controls over any rig. More info in: https://www.facebook.com/txStickyController/ http://www.jmtejeda.es/sticky-controller/

Read more

Squash & Stretch for After Effects get the free version at https://aescripts.com/squash-and-stretch Music by PremiumBeat.com. License this music: http://bit.ly/1BJdLc3

Read more

In this tutorial we learn how to project video footage & animated textures onto an object using octane render. We start by importing our video image sequence into a shader then learn how to use a camera to project that sequence onto an object. A quick and easy tutorial on projecting your animated textures onto […]

Read more

This tutorial is based on some work I recently did at double negative for a film. A huge environment needed to be fenced with shots ranging from close up to wide angle. The ground would be sculpted and updated on a daily basis by the modelling department. Instances made total sense as they would provide the ability to […]

Read more