Ian describes how to use UDIMs with the Color Node to vary up the textures on your MASH points. Created using Maya 2016 Extension 2. MASH is now an Autodesk product and shipping with Maya 2016 Extension 2.
This is a free video, exclusive for The Foundry fans! In this video, Garrett shows how he incorporates Photogrammetry into the matte painting process and shows you how a matte painter and texture artist use MARI in different ways. You can check out the full DVD here: http://bit.ly/1kM2Yly What’s in the DVD? Garrett Fry demonstrates […]
Visual Effects Artist Xuan Prada demonstrates his technique for working with both ZBrush and Mari, extracting and combining displacement maps from both the applications.using Maya and Arnold for this demo but any 3D software and renderer is welcome to use the same workflow.Being that both Mari and ZBrush are commonly used by texture artists these days, […]
This quick tip is part of my article about creating Curvature Masks in Zbrush for the VFX industry. Check it out here: http://www.paulhpaulino.com/7-steps-to-create-a-powerful-curvature-mask-in-zbrush/ If you enjoyed the video, please like and share it with your friends 🙂 Artstation: artstation.com/artist/paulhpaulino Facebook Page: facebook.com/paulhpaulino/ Thanks, Paul
Mari 3.3 brings performance enhancements and workflow improvements that increase artist productivity and deliver a more fluid creative process for creating highly detailed 3D assets. More information about Mari: https://www.foundry.com/products/mari
Mari 4 First impressions Live In the Open beta version of Mari 4 I take a look at the new features and give my first impression of the 3d texturing program from Foundry Social Tweets by peteraversten www.meshmen.com Gear and software to produce this episode: Mari 3.3 Maya 2017 Renderman 21.5 OBS stream software Logitech […]
In this episode we look at how we can create tileable textures direct inside Mari from Foundry. We begin by creating a plane in Maya for our generator and make a texture from Lightroom tile able using the Mari paint through tool and extracting patches to make them tiled. feel free to comment and request […]
Mirror Paint in Mari 3 without any 3d party scripts. In this tutorial I look at how you can utilize the uv layout to flip paint on a symmetrical object in Mari 3. We also look at the patch linking procedure as a way to sync paint from one side to the other. feel free […]