This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like […]

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Learn all about painting in Quixel SUITE 2.0 in this extensive tutorial for DDO Painter and 3DO. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter | Vimeo  Quixel SUITE 2 here . Learn more here Orc model created by Georgian Avasilcutei. You can download and support him here

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Learn how to achieve subtle material variation for a hard surface game asset from industry veteran Neil McKnight. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter | Vimeo Download Project files here Download DDO Painter here Learn more here

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Learn how to create game-ready textures for your models with DDO Painter in this slow paced, Step-By-Step beginner tutorial by 3D artist Wiktor Öhman. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter | Vimeo | WebSite Download Quixel Colors here Download sample project here   

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Learn all about the Quixel SUITE 2.0 in this extensive tutorial for NDO-Painter, DDO-Painter, and the 3DO GPU baker. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter | Vimeo  

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Welcome to this special episode where I will be talking about Quixel Megascans and their stand alone Studio app. I will show you how to download, and create your own hyper realistic textures for your preferred renderer. It supports realtime time rendering textures and offline rendering texture support. Support me by becoming a Patron: https://www.patreon.com/arvidschneider […]

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Just a small “tutorial” how I transfer and create a color ID in maya 2016 for Quxiel. I just made this one really fast to show a community member of Quxiel, how I do my color ID maps. It works for me, but if anyone has a better option, please share 🙂

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