In this nodeCalculator video we take a look at the core element of the tool: The Node. Next video (Math): https://vimeo.com/242716234 Get the python-script from: github.com/mischakolbe/node_calculator Other tools and my portfolio: www.mischakolbe.com

Read more

Part 1 – The keyframe approach: 0:22 Part 2 – The timeline editing: 4:23 Part 3 – Using xpresso: 8:50 Part 4 – Extending the setup: 11:11

Read more

Hi, is this a real tutorial? If you try to speed up or slow down the animation of a noise, you will find it behaving pretty odd. Here i show you a workaround with the help of the Fusion-Shader. I´m not shure if this is the best solution. If you have any ideas please share […]

Read more

Sticky Controller is a tool for Maya that create controls over any rig. More info in: https://www.facebook.com/txStickyController/ http://www.jmtejeda.es/sticky-controller/

Read more

In this tutorial we learn how to project video footage & animated textures onto an object using octane render. We start by importing our video image sequence into a shader then learn how to use a camera to project that sequence onto an object. A quick and easy tutorial on projecting your animated textures onto […]

Read more

This tutorial is based on some work I recently did at double negative for a film. A huge environment needed to be fenced with shots ranging from close up to wide angle. The ground would be sculpted and updated on a daily basis by the modelling department. Instances made total sense as they would provide the ability to […]

Read more

The OpenCL SOP and DOP allow you to take advantage of your GPU to do computations. This Masterclass walks through how to use the OpenCL SOP. It also addresses when you should use OpenCL, and when you should use VEX. Download scene files here: sidefx.com/tutorials/houdini-165-masterclass-opencl

Read more

The SkinTools are part of the Red9 ProPack and are designed to make it easier to save, load and manage skin weight information inside Maya, ensuring that the skinCluster information is maintains exactly as it was stored!

Read more

Tutorial on a few fun features of mParticle. We will talk about particle skinning, particle glue, and a few other features that we will use to recreate a tutorial from the people who originally made toolbox #2 which is the system that eventually became mParticles along with box#3. This is an advanced tutorial that will […]

Read more