As a newbie in Arnold, I run into problems when it comes to stacking materials in the old fashioned Cinema 4D way. Therefore a tutorial how you can mimic the same effect by stacking shaders and images in layers inside one Arnold Material.
MoGraph Candy’s Dan Conrad has a look at the various ways you are able to automate animation in C4d, showing ten different ways you can animate without keyframes C4D.There are most likely many, many ways you can get an object moving in C4d, and they don’t all have to involve Xpresso or scripting. Dan has an exploratory look […]
Ratemyfuneral’s Rory Martin posts a great little starter for new Cinema 4D users, showing his top 10 favorite hints and tips, some are simple, and some may be often overlooked, however they are features that Rory uses all the time in his workflows.In this amazingly exciting video I go through 10 of my favorite hints […]
As usual I turn the spotlight into smaller features of this release, this is 11 of my favorite advancements in Cinema 4D R17. They are: 1. Trackball navigation 2. Metaball improvements 3. Motion paths performance 4. Display color shader 5. Edge angle limit for sculpting 6. Dopesheet real-time feedback 7. F-Curves Zoom to Cursor 8. […]
1. Reference images, blueprints, backdrops, measurements 2. Organizing scenes 3. Amount of polygons 4. Plan topology 5. Define Goal 6. Begin in flat land 7. Order of execution 8. Check after each step 9. Repeat, dont fix 10. Focus on complex areas first 11. Isolate problems 12. Backups 13. Keep it parametric 14. Use textures […]
In this tutorial I will demonstrate how to texture map a banana. The focus will be on the mapping process, not the material. I will show three methods; conventional flat projections, Vertex Painting and Bodypaint.
Hey guys, today we are going to look at how we can make some epic rock type in 3 simple steps. Cinema 4D R19 arrived at my door the other day and to say I was excited is an understatement. I was stuck between a rock and a hard place trying to come up with […]