An overview of the particleToBubblePop.py script. I’ll go through a rough setup as well as how the script works and ways you can alter it for your own needs. It’s best to have an understanding of nCloth, dynamics and python in order to follow along. You can find more at http://woodard.co.nz/creating-tearable-ncloth-bubbles/ BY : Bryan Woodard
Professional tool for rigging real and fantasy characters.This tool is based on maya muscle and contains High power and control in various parts of any faces. This tool works on maya 2013 or higher. http://www.noorvfx.com/2014/07/professional-facial-rig-in-maya/
Welcome back to my channel and thank you for checking out this new and exciting tutorial!
In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.
Here is the result of Part 1:
ACCESS to resources like the model and reference image become a Patron here:
If you like this video please leave a comment below and give this video a thumbs up.