In this nodeCalculator video we take a look at the core element of the tool: The Node. Next video (Math): https://vimeo.com/242716234 Get the python-script from: github.com/mischakolbe/node_calculator Other tools and my portfolio: www.mischakolbe.com
The SkinTools are part of the Red9 ProPack and are designed to make it easier to save, load and manage skin weight information inside Maya, ensuring that the skinCluster information is maintains exactly as it was stored!
Create a Spline IK setup on a curve. The setup features variable stretch and squash, variable rotation and sliding on curve. DOWNLOAD https://gum.co/rjSplineIK INSTALLATION Copy the rjSplineIK folder to your Maya scripts directory: C:Users\Documentsmayascripts USAGE Command line: from rjSplineIK import SplineIK splineIK = SplineIK() splineIK.create( name, curve, numJoints, upDirection=”y”, worldUpDirection=”y”, forwardDirection=”x” ) Display UI: import […]
Update Nov 1st – Now available! – https://gumroad.com/l/pSgco# Some progress on my ‘bh_AnimSphere’ tool, now called bh_AnimProxy since it can create cubes too.. I’ve added a GUI where you can choose sphere or cube, with scale and texture options and a delete button to revert to the character again.
In this video I show you how to use Python and vector math to place your pole vector controls. We go over how to use vector addition/subtraction and how to use the dot product to project one vector onto another. Here are the 2 videos I mention in the tutorial: 3D Math for Artists https://www.youtube.com/watch?v=CTg6Q_WrJ-s […]