The first in a four part tutorial series, Martin Mayer introduces the basics in MODO’s modeling tools.

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Houdini Droplet Solver. Download link: http://vfxhomeland.com/Assets/VFXHOMELAND_droplet.zip vfxhomeland.com

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Product page: http://www.timvanhelsdingen.com/#!vdbfusion/yj8w8 Get it here: https://gum.co/vdbfusion or here: https://www.orbolt.com/asset/TimVanHelsdingen::VDBFusion VDBfusion is a procedural modeling toolkit, kinda like Meshfusion for Modo. I always thought Meshfusion was a great concept, but it’s only available for Modo. That is why I decided to try to make my own version using a VDB workflow for Houdini Engine, and […]

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This tutorial shows you step by step how to import RealFlow liquid particles & meshes into MODO without importing the actual geometry data. Software Used: -Realflow -MODO -emReader

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hi everyone, this is Aaron from IndieDungeon.com and I’m happy to show our first tutorial video. In the video we go over the full details of sculpting and texturing a rock formation. our workflow starts out sculpting in voxels using 3DCoat, then we move on to use Zbrush to complete the modeling and surfacing process […]

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