Creating a Granular Solid With Houdini 14

This video will take a look at the Granular Solid tool in the Grains Shelf, using the test geometry pig head and dropping it on a ground plane. The pig head turns into a mesh of grain particles that are in a point-constrained network and we will look at the Shock Scaling Power under Internal Collisions to see how it can “squash and stretch” the geometry.

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