Creating a Realistic Anisotropic Metal Shader for Houdini

In this tutorial I am going to cover how to create an anistropic metal shader in Houdini.

NOTE: When you are creating a custom anistropic map/texture, make sure you create a 32-bit image otherwise you will see strange artifacts in your render.

For more on creating metal and plastic shaders you can take a look at the second part of the GEARS training.
http://www.rohandalvi.net/gears

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regards
Rohan Dalvi