Journey to VR: How to create a low-poly model
In this episode of Journey to VR, Daryl shows how to create a low-poly model with clean topology from high-poly scanned data. It’s easy when using Multicut and Quadraw from Maya 2018’s Modeling Toolkit. He finishes the demo off by showing how to quickly layout UVs and bake textures to capture all the detail in the original data.
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