Modeling a Scifi Blast Door – Outer frame – 001 Introduction


This is the first of seven videos (total running time app. 3 hours) on modeling the outer frame of a scifi blast door in Cinema 4D. This tutorial is about hard surface modeling with subdivision surfaces (SDS). I recorded these videos some years ago in Cinema 4D R14, but they still apply to both older and newer versions of Cinema 4D.

The scifi blast door was inspired by, and is mostly based on, a model by Mohammed Rotab I came across on the polycount forum:


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>