Rendering Interior Scenes With Houdini
This video covers the process of lighting and rendering an interior scene in Houdini.
In this video we take a look at a variety of topics such as Portal Geometry, adding GI lights to calculate secondary bounces, optimizing the global illumination and manually adding bounce lights to better light up the scene.
I did another render later at Full HD and managed to get the render time down to 37 mins. The render settings were
Pixel samples – 3×3
Noise Level – 0.02
Processor – 17 920 ( using only 6 threads. I kept 2 threads free so I could continue working as it rendered )
Thanks to your support and encouragement I have successfully completed one year of launching my website and training videos.
To celebrate my 1st anniversary I am pleased to announce a special one week discount of $5 on each part of every training series starting from Sunday 26th April till Sunday 3rd May 2015.
So any training with 2 parts will have a discount of $10 and any training with 3 parts will have a discount of $15.
For more details you can visit the website
To download the file you can go to the blog page on the website