By popular demand, here’s a quick and dirty video guide for recreating this: https://vimeo.com/126823147 To get the optimal effect, use an actual painted texture in the alpha. Also, the number and size of the planes has a big influence on the look. This is just showing the basic steps because I got a lot of […]
How to use MASH’s ID node along with texture maps to drive your animations. If you’re aspiring to be the next Ash Thorp there’s something here for you 😉 Created using Maya 2017 Update 3. MASH is an Autodesk product shipping with Maya 2016 Extension 2 and above.
Free sample from the upcoming “Mastering Arnold Renderer for Cinema 4D”. Check out the full post at http://inlifethrill.com/trainings/c4dtoa-10-vertex-maps/ Related Arnold Renderer (C4DtoA) Tutorials: C4DtoA 13 – Motion Blur – https://vimeo.com/157775111 C4DtoA 12 – Arnold Mesh Light – https://vimeo.com/157775111 C4DtoA 11 – Arnold TP Group – https://vimeo.com/152773993 C4DtoA 10 – Vertex Maps – https://vimeo.com/150940730 C4DtoA 09 […]
In this in depth video, imagineer systems product specialist, Mary Poplin, shows you how to Stabilize and Roto Paint in Nuke using Mocha Pro and mochaImport+. This specific technique was used to paint out makeup errors in U.F.Oh Yeah by Film Riot. The final video can be found here: https://youtu.be/qQB2wtKQkvM Techniques used: Difficult Tracking through […]
Hello again, I’ve slowly been trying to cover most major aspects of production within a pipeline. This time I wanted to cover character painting by hand using Polypaint in Zbrush. This is a 35 minute real time video where I talk you through my personal process for painting a creature inside of Zbrush. I hope […]