In this tutorial Manuel shows you how to create a procedural terrain in Houdini 16 and how to render it directly in Redshift 3D, without the need of texture baking. 01:00 Getting Started 02:00 Investigate the Contents of the Heightfield Node 03:00 Shaping the Terrain 15:00 Importing the Volumes to a COP2 net 19:20 Building […]
Michael Fragstein meets once again Steffen Dix. A collage of several tracks from the upcoming album „endless“ by Steffen Dix is hit by some particle craze. Director: Michael Fragstein Music: Steffen Dix Production Company: Büro Achter April https://soundcloud.com/steffen-dix https://soundcloud.com/steffen-dix/sets/endless www.8apr.de
I built the model and setup the simulation layers for Weta Digital's horse asset. This involved utilising many different data resources including mocap acquisition, X-ray, CT-Scan and photography to build a working skeletal and muscle model structure with Weta Digital's proprietary FEM solving platform known as Tissue.
This is a the counterpart to my modo-walkthrough on a “real world movie cloth sim shot”, this time done in Houdini. I am using an Alembic export to get animated geometry into Houdini, then select the cloth parts that are to be simulated, adjust parameters and create a MDD point cache for import to the […]
This time we connect PBD-simulated wires dynamically. http://www.entagma.com/connect-the-yarns-with-the-pbd-solver/ 00:25 Creating the yarns 04:30 Preparing the geo for the PBD simulation 12:30 Creating the PBD simulation 17:20 Adding custom connections 32:00 Shrinking the connections Download the scene file: http://www.entagma.com/wp-content/downloads/CTY_end01.zip
My responsibilities on this project were creative direction and 3d Lead. Once Upon a Dead Man is made up of the three Simpson brothers, Edd, Will and Charlie alongside long-time friend Simon Britcliffe who approached Mill+ with the open brief of creating a music video for their new track ‘Threads’ from their debut EP ‘Concepts […]
Part 02 (UVs): https://vimeo.com/221301967 Edge Displacement Tutorial: https://vimeo.com/168000306 Short (-ish) tutorial on how to do simple rendertime edge displacement with Arnold in Houdini. First time I’m doing a video tutorial so please tell me what you think or how to improve!
SpinAwards 2017 Directed by Tom Hankins, Colorbleed. Awarding creative concepts which bring the digital thinking to a new level, that is the essence of the SpinAwards. For the 2017 award ceremony, cinematic director Tom Hankins turned his visual storytelling experience to an abstract, memorable and epic journey; the symbolic story of how the creative digital […]