3ds Max – MCG – Creating a Clone Modifier – Part 2 – Rotation and Scale Offsets
In this tutorial, you continue developing your Clone modifier by adding Rotation and Scale flexibility to the Position data you introduced in Part 1.
– Level: Intermediate
– Recorded in: 3ds Max 2016
– The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme.
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