Events91 Videos

Closer to Fantasy, Keen @Siggraph2017

Watch Keen's presentation on Foundry's booth at Siggraph2017 Find out more about Modo here: https://www.foundry.com/products/modo

The Inner Workings of Fortnite’s Shader-Based Procedural Animations

In this 2013 GDC session, Epic Games' Jonathan Lindquist covesr the vertex shaders of Fortnite that bring every inanimate object in the game to life and the development process that led to this specific art direction. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

A Digital Swiss Army Knife for Films like “The Jungle Book” (NAB Show 2017) | Adobe Creative Cloud

Academy Award-winning visual effects supervisor, Rob Legato presents his work and workflow at NAB Show 2017. Learn more about the latest features in Adobe Creative Cloud video and audio tools: https://adobe.ly/2oqIN33 Watch the interview with Rob Legato: https://www.youtube.com/watch?v=aHhTcBSyQDc&index=61&list=PLD8AMy73ZVxWLfqwXLcdAZVFjV2zW_Stf Download new features now: https://adobe.ly/2oqUM0w Watch more news, interviews, and overviews from NAB Show 2017: https://adobe.ly/2oqQYfG Catch the live-streamed demo of top features in the latest release: https://adobe.ly/2oqR07i Subscribe: https://www.youtube.com/user/adobecreativecloud?sub_confirmation=1 LET’S CONNECT Facebook: http://facebook.com/adobecreativecloud Twitter: http://twitter.com/creativecloud Instagram: http://www.instagram.com/adobecreativecloud/ Adobe Creative Cloud gives you the world's best creative apps so you can turn your brightest ideas into your greatest work across your desktop and mobile devices.

SIGGRAPH 2017 Demo – Elara: Studio infrastructure in the cloud

Elara Demo by Matt Mazerolle and Arvind Sond Discover more about Elara here: http://elara.io/

Animation Bootcamp: Animation Prototyping for Games

In this 2014 GDC session, Epic Games' Jay Hosfelt discusses tools and techniques for creating quick "gray box" animation assets for the designers that allow for quick iteration cycles, and allow animators to participate in the early prototyping process of game development. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

NAB 2015: What’s new in NUKE STUDIO, NUKEX & NUKE 9

Get the low down on what’s new in NUKE STUDIO, NUKEX & NUKE 9 with NUKE Product Manager, Sean Brice and NUKE Workflow Specialist, Juan Salazar. For more info on NUKE, visit: http://www.thefoundry.co.uk/products/nuke/ Interested in NUKE Non-Commercial, visit: http://www.thefoundry.co.uk/products/nuke/non-commercial/

Animation Bootcamp: The First Person Animation of Overwatch

In this 2017 GDC talk, Blizzard's Matthew Boehm dives into the artistic and technical challenges of creating personality in first person animation for the robust and varied cast of Overwatch. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

The Foundry’s roving report NAB 2016: Lytro

THE keynote of NAB. Anyone who missed this was kicking themselves afterwards. The Foundry were extremely proud to be collaborating with Lytro and having them demo in NUKE STUDIO. We caught up with them afterwards to ask about some of the areas they didn't get a chance to chat about. To see more of our coverage, visit: http://ow.ly/4mV9rE

Pre production with SPA and Flix @Siggraph2017

Watch Spa's presentation on Foundry's booth at Siggraph 2017. Find out more about Flix here: https://www.foundry.com/products/flix

Animation Bootcamp: An Indie Approach to Procedural Animation

In this 2014 GDC session, indie developer David Rosen explains how to use simple procedural techniques to achieve interactive and fluid animations using very few key frames, with examples from indie games like Overgrowth, Receiver and Black Shades. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

How Small Teams Innovate with After Effects CC (NAB Show 2017) | Adobe Creative Cloud

At NAB2017, Ian Kirby and Eric Wada of The Sequence Group, present their incredibly creative work and workflows, which include Adobe Creative Cloud tools like After Effects CC. See more from The Sequence Group: http://www.thesequencegroup.com/ Learn more about the latest features in Adobe Creative Cloud video and audio tools: https://adobe.ly/2oqIN33 Download new features now: https://adobe.ly/2oqUM0w Watch more news, interviews, and overviews from NAB Show 2017: https://adobe.ly/2oqQYfG Catch the live-streamed demo of top features in the latest release: https://adobe.ly/2oqR07i Subscribe: https://www.youtube.com/user/adobecreativecloud?sub_confirmation=1 LET’S CONNECT Facebook: http://facebook.com/adobecreativecloud Twitter: http://twitter.com/creativecloud Instagram: http://www.instagram.com/adobecreativecloud/ Adobe Creative Cloud gives you the world's best creative apps so you can turn your brightest ideas into your greatest work across your desktop and mobile devices.

SIGGRAPH 2017 Demo – Cara VR: Virtual Reality Plug-in Toolset for Nuke

CaraVR Demo by Martin Mayer Discover more about CaraVR here: https://www.foundry.com/products/cara-vr

Achieving a Believable Performance

In this 2014 GDC session, animator Tim Borrelli discusses the "believable performance" and the little things that we tend to forget, but which are incredibly essential in order for a character to come to life in game animation. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

The Foundry’s roving report SIGGRAPH 2016: Mariana Acuña

Adam Cherbetji speaks with The Foundry's Media Production Creative Manager, Mariana Acuña about the hottest trends in VR and AR, and what they're excited to see at SIGGRAPH 2016!

Believable Humans (In Video Game Animation)

In this 2015 GDC talk, Sony Computer Entertainment America's Michael Mumbauer and University of Auckland researcher Mark Sagar discus how motion capture and performance capture have influenced the industry and how to achieve believable computer-generated humans. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

The Foundry’s roving report NAB 2016: YouTube

We attended the YouTube keynote at NAB 2016 to hear about their 360 streaming and spatial audio announcement. Here's the lowdown and some questions we had as users. To see more of our coverage, visit: http://ow.ly/4mV9wV

Story Telling and World Building for VR @Siggraph2017

Watch Gadget Bot's presentation on Foundry's booth at Siggraph2017. More info about Modo here: https://www.foundry.com/products/modo

Animating the Spy Fantasy in Splinter Cell: Blacklist

In this 2014 GDC talk, Ubisoft Toronto's Kristjan Zadziuk focuses on what defined Splinter Cell: Blacklist animation pillars, the technical challenges faced by the animation team throughout the development and how we have overcome them Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe In this 2014 GDC talk, Ubisoft Toronto's Kristjan Zadziuk focuses on what defined Splinter Cell: Blacklist animation pillars, the technical challenges faced by the animation team throughout the development and how we have overcome them Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Andrew Kramer Talks After Effects & Video Copilot | Adobe Creative Cloud

Catch up with Andrew Kramer of Video Copilot as he shares how he got his start and his favorite new features in Adobe After Effects CC. See more from Video Copilot: http://www.videocopilot.net/ Download new features now: https://adobe.ly/2oqUM0w Watch more news, interviews, and overviews from NAB Show 2017: https://adobe.ly/2oqQYfG Catch the live-streamed demo of top features in the latest release: https://adobe.ly/2oqR07i Hear from more inspiring people in the industry about their work and workflows: http://bit.ly/AdobeProVideoCustomers Subscribe: https://www.youtube.com/user/adobecreativecloud?sub_confirmation=1 LET’S CONNECT Facebook: http://facebook.com/adobecreativecloud Twitter: http://twitter.com/creativecloud Instagram: http://www.instagram.com/adobecreativecloud/ Adobe Creative Cloud gives you the world's best creative apps so you can turn your brightest ideas into your greatest work across your desktop and mobile devices.

SIGGRAPH 2017 Demo – Mari: Digital 3D Painting and Texturing

Mari Demo by Rory Woodford Discover more about Mari here: https://www.foundry.com/products/mari