The amazing fabricated world known as 'Westworld' isn't actually that far from what you see on screen. Most of the scenes were filmed on location and aside from editing out a few pylons and adding a couple of mountains, not much was changed.
I share my Portfolio with environment for Animations and Videogames projects. 3D Modelling, Textured, Lighting, Animation, Render and VFX.
Learn some techniques used to create a Stalactite / Ice growth effect in Sidefx Houdini. I directly manipulate the VDB volumes to create an art directable mask to drive an organic growth effect, in a custom direction needed.
3D Artist | Lighting Showreel 2018 | BY-Suraj Nayak
The Rodeo FX team delivered 80 shots for this film. Much of our work can be seen in the film’s opening sequence during a fight between two World War II pilots.
Bunch Of Pixels
Most of this is Houdini and Redshift.
All pyrotechnical effects: explosions, smokes, fire
Focusing on the Houdini work we take an in-depth look at the crowd system created for this show, including cloth simulations and approaches to streamline retargeting and animation workflows.
Montage of work from Axis Animation
Technical Artist Reel
Platige Image STYLIZED Reel
BY : Rich Pritch A small collection of VFX work on feature films
Avengers: Age of Ultron
VFX Miniatures That You Thought Were Real SCANDINAVA
Character Animator Reel.
ShowRreel 2018 VFX artist Anti Rannus
Pixomondo produces feature film, television and commercial visual effects.
A selection of games trailers made with Substance.