Post Production264 Videos

Nuke Using geometry to mask elements and particles

Please support my channel at Patreon: https://www.patreon.com/hugosdesk In this episode 9, we cover how to use the FillMat material in Nuke’s 3D system to create 3D based mattes to occlude 3D particles and 2D elements. Hope you enjoy this video and please leave some comments in this Post or in the YouTube post.

Nuke Workshop – 2.5D rain drops using UVs

This Tutorial was brought to you by Photogenic by BenQ. This is the first video from a Nuke workshop filmed at Splash 2017 – In this short video, we will go over a quick trick to make realistic rain using 2.5D techniques in Nuke. Using the UVs and geometry cache of a CG character it […]

Log vs Primary Color Wheels – Davinci Resolve 14 Beginner Tutorial

The Primary and Log correction wheels are a fundamental part of color grading in Davinci Resolve and in this short tutorial Theo shows how they work, how they differ, and how they are used.

How to Blend Images and Create a Composite in Photoshop

In this tutorial, we will also learn how to create the shadow using the existing one and mimic other properties and nuances of the image like blurriness, noise, etc. and get it to match with the object or the subject.

Master Blender Camera Tracking in 6 Minutes

In this tutorial, I try to clear up some of the confusion about tracking and simplify the process down to 6 easy steps. Enjoy!

How To Properly Composite Fog in After Effects The Easy Way

When compositing fog or smoke elements don’t use the Screen Transfer mode. Instead, make you’re composite look more realistic by using two simple effects. Find out more at https://www.motionscience.tv

Simulating Physically Accurate Depth of Field in Nuke

Simulating Physically Accurate Depth of Field in Nuke

Eddy for Nuke – Quick Start Smoke Tutorial

BY: Intraware Australia Matt Barker from Intraware and VortechsFX takes you through your first look at Eddt with a quick start smoke tutorial.

V-Ray for Maya Cryptomatte

In this video, we take a look at how to set up the cryptomatte render element for automatic ID matte masks.

Render Passes and Compositing – Arnold AOVs and Aftereffects

In this tutorial, I quickly describe the concept of render passes (AOVs) and how to benefit from them in compositing stage.

Nuke Workshop – 2.5D rain Drops Using UVs

In this short video, we will go over a quick trick to make realistic rain using 2.5D techniques in Nuke. Using the UVs and geometry cache of a CG character it is possible to "project" rain 2D element on the surface of the characters.

Better Using Geometry To Mask Elements & Particles

we cover how to use the FillMat material in Nuke's 3D system to create 3D based mattes to occlude 3D particles and 2D elements. 

3Ds Max Corona Interior Rendering

In this tutorial, you will learn how to create an interior living room (piano room) with 3ds max and corona.

Wolf – Animating Stand Idle Game Animation

Tutorial of an Standing Idle animation for low poly wolf 3D game model, in Autodesk 3ds Max in CAT (Character Animation Toolkit).

Maya Tutorial: PFTrack To Maya

n this Autodesk Maya 2017 tutorial I show you how to go from PFTRack to Maya 2017

Realistic Outdoor Environments In Maya Introduction

Intro video to our new Realistic Outdoor Environments tutorial. http://simplymaya.com/autodesk-maya-video-tutorial/modeling-and-projects/realistic-outdoor-environments/?tut_id=350 We’ve had this one in the pipeline for a very long time now. Finally got time to finish it off, I hope you enjoy it. For more tutorials, please visit our site https://simplymaya.com/autodesk-maya-training/ https://www.facebook.com/simplymayadotcom Tweets by Simply3DWorld

Lighting Rendering with Maya MR Compositing in Fusion.

Lighting Rendering with Maya Mentalray, Compositing in Fusion.

FurnaceCore For Nuke – F_ReGrain

If you are not comfortable with adding / matching grains manually using r,g,b channels in nuke or tired of doing it manuuly. this tutorial is going to solve your problem. thanks for Naz Parker.

Tracking With Mocha Can be a Free and Fluid Thing

In this quick video, Product Specialist Mary Poplin explains the difference between the shape and the surface tool. 1. What is the Shape? The shape is a vector mask we use to define both a matte and where the track is looking. Mocha is a planar tracker, so its very different from the point track […]