This is a time-lapse of a Tutorial which will be released soon. Patrons will enjoy a pre-release.
Post Production269 Videos
Tutorial on doing beauty fixes using NukeX and a little bit of Mocha
Matt Leonard from Sphere VFX demonstrates NUKEX’s CameraTracker has been completely remodeled to include the projection solver and a new camera calibrator.
In this tutorial, Alan Fire shows us how to layer several of our Explosions Vol. 2 elements in a scene and blending them against a bright, sunny background.
— INFO — Here’s a little cool trick you can use to achieve water-like liquid effects with particular (and blood in this case). The premise of this tutorial is using a very simple and basic particular simulation to achieve a blood splatter. Using different layers and effects we can mesh the particles together to create […]
Please support my channel at Patreon: https://www.patreon.com/hugosdesk In this episode 9, we cover how to use the FillMat material in Nuke’s 3D system to create 3D based mattes to occlude 3D particles and 2D elements. Hope you enjoy this video and please leave some comments in this Post or in the YouTube post.
This Tutorial was brought to you by Photogenic by BenQ. This is the first video from a Nuke workshop filmed at Splash 2017 – In this short video, we will go over a quick trick to make realistic rain using 2.5D techniques in Nuke. Using the UVs and geometry cache of a CG character it […]
The Primary and Log correction wheels are a fundamental part of color grading in Davinci Resolve and in this short tutorial Theo shows how they work, how they differ, and how they are used.
In this tutorial, we will also learn how to create the shadow using the existing one and mimic other properties and nuances of the image like blurriness, noise, etc. and get it to match with the object or the subject.
In this tutorial, I try to clear up some of the confusion about tracking and simplify the process down to 6 easy steps. Enjoy!
When compositing fog or smoke elements don’t use the Screen Transfer mode. Instead, make you’re composite look more realistic by using two simple effects. Find out more at https://www.motionscience.tv
Simulating Physically Accurate Depth of Field in Nuke
BY: Intraware Australia Matt Barker from Intraware and VortechsFX takes you through your first look at Eddt with a quick start smoke tutorial.
In this video, we take a look at how to set up the cryptomatte render element for automatic ID matte masks.
In this tutorial, I quickly describe the concept of render passes (AOVs) and how to benefit from them in compositing stage.
In this short video, we will go over a quick trick to make realistic rain using 2.5D techniques in Nuke. Using the UVs and geometry cache of a CG character it is possible to "project" rain 2D element on the surface of the characters.
we cover how to use the FillMat material in Nuke's 3D system to create 3D based mattes to occlude 3D particles and 2D elements.
In this tutorial, you will learn how to create an interior living room (piano room) with 3ds max and corona.
Tutorial of an Standing Idle animation for low poly wolf 3D game model, in Autodesk 3ds Max in CAT (Character Animation Toolkit).
n this Autodesk Maya 2017 tutorial I show you how to go from PFTRack to Maya 2017