Compositing124 Videos

3Ds Max Corona Interior Rendering

In this tutorial, you will learn how to create an interior living room (piano room) with 3ds max and corona.

4 Good Reasons for Never Using Nuke In and Out Nodes Ever Again

I really dislike the “In” and “Out” operations in Nuke and in this video I explain why and give you four reasons why you should use “Mask” and “Stencil” instead.

A Nuke Gizmo for Depth of Field That Takes Transparency Into Account

This is a very quick walkthrough of a Gizmo I wrote it Python last winter. It lets the user easily add values to image channel isolated my user selected masks. A practical use of this, is manually adding depth values for transparent surfaces, as depth of field done in compositing does not take this into […]

Accurate Reflections in Ae by Knowing How Reflections Work

A simple reflection adds so much to elements in a motion graphics piece. From the simplest hint of a reflection, a simple shape as an overlay to more complex reflections that represent something a little more realistic — Getting them right is important.There are two things that make a reflection believable. First of all, things look […]

Advanced Color Correction Tips for Nuke

this tutorial is mainly about adjusting luma values to match a plate and about correcting super brights. it would be very nice if you could leave a comment if tips n tricks like these are comming handy or if this is to complicated to use. if you have things, you would like to see, in […]

An In-Depth Look At Working With Motion Vectors

An In-Depth Look Into Nuke Templating for Complete CG Productions

00:00 Intro 00:55 Comp Philosophy 01:36 Templates in general 03:00 Open Template Theory 03:57 Closed Template Theory 04:27 Closed Template practical example 08:00 Open Template minimalistic practical example 12:28 Open Template full reconstruct practical example 16:35 Channel Cleanup 18:30 Naming Conventions / AOV Planning 22:53 Pipelinesteps simplified 25:07 Project Types 28:10 Render Engine Differences 29:53 […]

An Introduction to Scripting in Nuke

An introduction to the scripting basics in Nuke with TCL and Python. Using node expressions, the script editor, and external python files. Nuke02: ——– Intro: Maya: Max: Code (Nuke): Title Image: Animan ——– Alexander Richter – Technical Director

Animating a Camera Move and Snow From a Still Image Using Maya and Nuke

Josh Parks posts a look at creating a camera move from a still image. Using Both Autodesk Maya and Nuke, Josh takes an image and makes it into a believable camera move shot complete with snow and atmospheric effects.In this tutorial, we’ll be using Nuke’s 3D System to take a still image and turn it […]

Basic Tracking and Effects With the Ae 3D Camera Tracker

To find out more please visit In this After Effects Tutorial you will learn how to track a 3D motion with the built in After Effects Tracker “3D Camera” tracker. – how to track the motion – how to improve the track – how to solve and create a camera – how to position […]

Better Using Geometry To Mask Elements & Particles

we cover how to use the FillMat material in Nuke's 3D system to create 3D based mattes to occlude 3D particles and 2D elements. 

Blood Splatter Effect – After Effects Tutorial

— INFO — Here’s a little cool trick you can use to achieve water-like liquid effects with particular (and blood in this case). The premise of this tutorial is using a very simple and basic particular simulation to achieve a blood splatter. Using different layers and effects we can mesh the particles together to create […]

Busting Nuke Premultiplication Myths

Joey Korenman on behalf of The Foundry explains the concept of premultiplication using NUKE – have a look at this article for some more detail: Joey Korenman is the creator of School of Motion (, a site dedicated to teaching artists the skills and tricks they need to make a living in the awesome […]

Camera Projections in Nuke

We’re going to jump WAAAAY ahead and look at some cool things you can do in Nuke using the built-in 3D environment. We’ll cover camera tracking, point clouds, lens distortion and how to make clean plates quickly and easily! For wren’s channel, go here here: To download the footage, head here: Download the […]

Change Environmental Reflections in Post by Using 3 Simple Passes

Here is the tutorial how to Change Reflection map in Post production. I design some passes in Maya mental ray and for post production I used Nuke. It is very helpful specially when you create your Modeling demoreel and after render you feel that environment reflection not looks great. BG sound:

Cinema 4D | Create Animated Bullet Casings With Dynamics

Check out the tutorial here: In this two part tutorial, you’ll learn how to create a cool shell casing animation using Illustrator, Cinema 4D and After Effects. You’ll learn how to model a simple bullet shell casing using splines, match a 3D scene to a background plate, and use dynamics to animate multiple shell […]

Cinema 4D | Rendering and Compositing a Rusted Worn Truck

Taking a look at the process for creating a CG element in a photograph, Dan Conrad walks through how he created a composite of a rusted and beat up old truck showing how he built the scene the materials, his approach to rendering and finally compositing in After Effects.In this three part Cinema 4D Tutorial, […]

Compositing 3D and Shot Footage Together in Blender

BlendTuts takes a great look at creating a simple VFX shot in Blender showing tracking and integrating 3D objects into a scene of live action footage.In this video you’ll learn how to set up render layers, create some tricky materials and finally, how to composite all the mess to end up with a great integration […]

Compositing Fundamentals Overview for Selection Methods Within a Compositing Environment

Compositing Principles and Workflow in Action: 30 Days of Ae

Join our mailing-list : —– Twitter : FB : —– Sponsored by The Department of Motion Design @ Ringling College of Art & Design, the best Motion Design program in the country. Check ’em out! Ringling is also sponsoring an amazing contest to get your work in front of Ringling […]