The SkinTools are part of the Red9 ProPack and are designed to make it easier to save, load and manage skin weight information inside Maya, ensuring that the skinCluster information is maintains exactly as it was stored!
In this video I show you how to use Python and vector math to place your pole vector controls. We go over how to use vector addition/subtraction and how to use the dot product to project one vector onto another. Here are the 2 videos I mention in the tutorial: 3D Math for Artists https://www.youtube.com/watch?v=CTg6Q_WrJ-s […]
Here’s a rig tip about rotation pivots that can be moved and animated allowing you to easily re-position the pivot wherever you need to rotate something from and key the position to change it multiple times in an animation. Share this video: This video gives a description of what a movable pivot is (also called […]
Here’s a few tips on how to use controller nodes for a more complex/user friendly pickwalking setup which can reduce the need for custom pickwalking scripts. part 1 – Background/overview: part 2 – Main principles: part 3 – Additional complexity: part 4 – Suggestions for Maya developers: Just to clarify, this is not about rig […]
HOME PERSEUS Facial Auto Rigging Features: Fast rigging Based on edge selection and adjust curves Project curve on 3d model in front viewport Auto generation of controllers Intelligent auto-weighting Direct control Auto deformation manipulation Classified facial controllers INFLUENCE EYE TARGET ON EYELIDS Influence eye target on eyelids Completely independent from the body rigging compatible with […]