A quick tutorial for someone who just want's to get that character rigged and animated as fast as possible using Mixamo in just 2 minutes
This video playlist covers the rigging setup of sticky lips (aka zipper lips) using a series of blendshapes and setRange nodes.
This is a brief demo for the rig demoed here : https://vimeo.com/86945798 , and it is free rig if you have any questions , comments or suggestions you may drop me a line or contact me really eager to see animations done with it Requirements: -3dsMax 2014 or higher
Professional tool for rigging real and fantasy characters.This tool is based on maya muscle and contains High power and control in various parts of any faces. This tool works on maya 2013 or higher. http://www.noorvfx.com/2014/07/professional-facial-rig-in-maya/
Autodesk Maya- Invisible selection hot-spots and display clean up #rigtip #animtip
In this course I will walk you through the process of creating a stylized mouth rig in Maya using blend shapes
In this video you will learn how to use IK Targets in CAT within 3DS Max to animate a character holding on to an object with both hands.
Tutorial of an Standing Idle animation for low poly wolf 3D game model, in Autodesk 3ds Max in CAT (Character Animation Toolkit).
Today we learn How to create an octopus animal rig in CAT.
3dsmax CAT is underrated in context of character animation and rigging capabilities. Beautiful explanation of system and its unique features explanation by Milos Cemy compared to its competitors.
Part 1 – The keyframe approach: 0:22 Part 2 – The timeline editing: 4:23 Part 3 – Using xpresso: 8:50 Part 4 – Extending the setup: 11:11
The SkinTools are part of the Red9 ProPack and are designed to make it easier to save, load and manage skin weight information inside Maya, ensuring that the skinCluster information is maintains exactly as it was stored!
“Rigging for Formlessness” by Chris McFall Learn more at https://www.blender.org/conference Watch it all: https://www.youtube.com/playlist?list=PLa1F2ddGya_9XER0wnFS6Mgnp3T-hgSZO
Character Model by E.D. Films
In this video I show you how to use Python and vector math to place your pole vector controls. We go over how to use vector addition/subtraction and how to use the dot product to project one vector onto another. Here are the 2 videos I mention in the tutorial: 3D Math for Artists https://www.youtube.com/watch?v=CTg6Q_WrJ-s […]
Here’s a rig tip about rotation pivots that can be moved and animated allowing you to easily re-position the pivot wherever you need to rotate something from and key the position to change it multiple times in an animation. Share this video: This video gives a description of what a movable pivot is (also called […]
A test of an advanced prototype ephemeral rig system!
Here’s a few tips on how to use controller nodes for a more complex/user friendly pickwalking setup which can reduce the need for custom pickwalking scripts. part 1 – Background/overview: part 2 – Main principles: part 3 – Additional complexity: part 4 – Suggestions for Maya developers: Just to clarify, this is not about rig […]
HOME PERSEUS Facial Auto Rigging Features: Fast rigging Based on edge selection and adjust curves Project curve on 3d model in front viewport Auto generation of controllers Intelligent auto-weighting Direct control Auto deformation manipulation Classified facial controllers INFLUENCE EYE TARGET ON EYELIDS Influence eye target on eyelids Completely independent from the body rigging compatible with […]