Texturing85 Videos

Texturing Cockpit Instruments in Mari

A quick overview how I texture some cockpit parts in Mari.

Quixel SUITE 2.0 Workflow Primer

Learn all about the Quixel SUITE 2.0 in this extensive tutorial for NDO-Painter, DDO-Painter, and the 3DO GPU baker.

Tutorial Box Wood for Games in 3ds Max and Quixel

Box Wood for Games in 3ds Max And Quixel

Quick Introduction to Substance Painter

In this tutorial I will give you a quick introduction to Substance Painter.

Cinema 4D Tutorial – 3D Pickle

In this tutorial I show you how to model, texture, and render a pickle in C4D r14 using parametric objects, procedural textures, subsurface scattering, HDRI lighting, and global illumination.

A Beginner’s Guide to Substance Painter 2017

Basic Pipeline from 3ds Max to Substance Painter

Substance Painter Tutorial With Mike Hermes

In this beginners tutorial I will show you around the basics of the user interface in Allegorithmic's Substance Painter.

Maya and Quixel – model/texture workflow

Exercising my modeling and texturing skills in Maya and Photoshop PBR texturing plugin: Quixel. Created in one sitting in under an hour.

Enhancing Quixel Wood with 3D Texture Projection in Maya

In this brief tutorial, I demonstrate a simple process for adding a wood ring pattern to an existing Quixel Suite project using 3D texture projection in Maya.

What’s new in Substance Painter 2017.1

The June 20th Substance Painter release focuses on bringing you ever more content: a new Substance Source plugin new content including more than 300 customizable alphas and patterns.

Painting an Oil Lamp in Substance Painter

Painting an Oil Lamp in Substance Painter

Using Sculptris Pro in ZBrush 2018

Learn how to get started with Sculptris Pro in ZBrush 2018 in this video tutorial. Learn how to use to make your ZBrush life a lot easier and better as a sculptor!

Creating Color LUT File For Substance Painter

Creating Color LUT File For Substance Painter

Advanced Texturing: Creature Painting Teaser Trailer

We will cover various methods of blending our textures and using things like ambient occlusion, before diving into the many procedural textures and noises available in Mari.

Quixel Megascans | Studio Introduction

Welcome to this special episode where I will be talking about Quixel Megascans and their stand alone Studio app. I will show you how to download, and create your own hyper realistic textures for your preferred renderer. It supports realtime time rendering textures and offline rendering texture support. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar/ http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 2

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 1

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 4

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 3

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 510 | Quixel Megascans | PART 5

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final result can be found here: https://www.artstation.com/artwork/dDRow If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com http://artstation.com/arvidschneider https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider