Dynamics230 Videos

Tutorial: Compositing Large Scale Explosions

In this tutorial, Alan Fire shows us how to layer several of our Explosions Vol. 2 elements in a scene and blending them against a bright, sunny background.

Turbulence FD In Cinema 4D (Easy)

A super easy way to use the TurbulanceFD plugin in Cinema 4D.

Cinema4D Dynamics In 90 Seconds

A great tutorial for someone who has never used any 3d software before. Nice, simple, fun dynamics in 90 seconds.

An Introduction to Destruction with Blender Bullet Physics

****LINKS ARE HERE**** Constraints addon – http://goo.gl/Vjg9o Blender Builds – http://goo.gl/zpybh Here’s a tutorial on how to achieve some of the destruction tests I uploaded on my channel earlier. I go through the constraints system/addon and how to set up the scene to allow for some awesome destruction effects within Blender, at near realtime speeds! […]

Art Direct Fracture FX Simulations With Maya Fields

If you are binge watching the key features, skip to 00:21 to skip the introduction.

Houdini 15 Masterclass in Crowd Simulations

Project files for this lesson are available at: http://bit.ly/1VJ3ZfQ This masterclass provides an overview of several new features and improvements for crowd simulations in Houdini 15. This includes: tools for creating additional layers for an agent, ragdoll simulations, material stylesheets, and many workflow improvements.

Creating Your First Realistic Water Simulation With Blender

Learn what the best settings are for creating a realistic water simulation in this beginner blender tutorial! HDR: https://hdrihaven.com/bundle.php?b=free_bundle https://builder.blender.org/download/ PATREON: https://www.patreon.com/cggeek?ty=h Intro Music: Andrew Lund – https://hearthis.at/mdz9gcfv/ Facebook: https://www.facebook.com/pages/CG-Gee… Twitter: https://twitter.com/CGGeeks ArtStation: https://www.artstation.com/artist/cg_geek DevianArt: http://cg-geek.deviantart.com/ Also check out my DVD here! https://www.blendermarket.com/products/dinosaur-creation-tutorial-series

Cinema 4D | Using Advanced Hair and Fur Support in VRayforC4D 1.8

Recently the VRayforC4D update brought a ton of new features into Cinema 4D, and Josef Bsharah has been creating regular posts and videos showing off some of them. Here Josef Bsharah takes a look at the VRayforC4D 1.8 advanced hair and fur support and checks out the new BRDF Hair Material.In this video we look […]

Creating a Basic Body of water Using Maya Bifrost

Files used: http://areadownloads.autodesk.com/wdm/maya/htm_dyn_bifrost_CoastalTown_part1.zip This movie shows you how to use Bifrost to create a basic water simulation. Level: Intermediate Recorded in: Maya 2015 SP 2

mParticle – 3DS Max 2014 Tutorial. Level: advanced (creating flying paper)

Tutorial on a few fun features of mParticle. We will talk about particle skinning, particle glue, and a few other features that we will use to recreate a tutorial from the people who originally made toolbox #2 which is the system that eventually became mParticles along with box#3. This is an advanced tutorial that will […]

Make nParticles Change Color Based on the Collision Object

Learn how to make a nParticle change color based on the object it collides with.

Smashing Glass With RealFlow

Learn how to simulate a ball smashing a glass window, in a fast and easy way with RealFlow. in this quick tip tutorial. Want to learn more about RealFlow dynamic simulations? check out my “Soft Body Simulation for Motion Graphics with RealFlow” course at Lynda.com – http://www.lynda.com/RealFlow-tutorials/Soft-Body-Simulation-Motion-Graphics-RealFlow/368413-2.html

Working With Hair Dynamics in Ornatrix Maya

Simulating realistic animation is a very important part of a hair pipeline. Ornatrix provides a very robust and quick way of doing so. In this video tutorial we learn how to add simulation to your hair, how to adjust parameters to simulate different hair and fur types, and how to record and bake the resulting […]

Blender | Creating Animal Fur With Hair Particles and Cycles

Blendfile and part 2: http://blenderdiplom.com/en/tutorials/all-tutorials/536-tutorial-fur-with-cycles-and-particle-hair.html?start=1 Jonathan Lampel shows you how to create animal fur with the hair particle system in Blender.

BulletSOP Integrates Bullet Physics Library in SideFX Houdini

CG Developer Milan Suk presents BulletSOP, a series of integrated SOP nodes in Houdini that implement the Bullet Library, allowing you to create large rigid body simulations effectively and efficiently.BulletSOP is implementation of Bullet library inside SideFx HoudiniMilan notes that at the moment, BUlletSOP is a single thread application, however with the release of the […]

Create Tire Tracks in Snow Using Maya Soft Body Dynamics

In this short video I will show you how to simply create tire tracks in the snow ( or dirt etc. )

Rendering FumeFX in 3Ds Max

Here’s how I render fumefx for compositing in adobe after effects! If you have any questions be sure to hit us up with the links below! Website! http://sokrispymedia.com Facebook! http://facebook.com/sokrispymediapage Instagram! http://instagram.com/sokrispymedia Twitter! http://twitter.com/sokrispymedia

Creating Complex Particle Simulations in Cinema 4D using TurbulenceFD and X-Particle

finally got some free time to make a tutorial 😛 now just add 3 or 5 million Particle and you will get renders looks like krakatoa render trust me you can if you have the right workstation 😉 Link to x-particle : http://www.x-particle.com/ check out the site : http://www.project-4d.com/ Facebook Page: http://www.facebook.com/PROJECT4D ——————————————————————————–­­­­­­­­­­­­­­——————————-

Creating a Meteor Impact and Road Destruction With Maya Fracture FX

In this Destruction in Production tutorial series, Demolition expert Iskander Mellakh from icmstudios.co.uk guides you step-by-step through the creation of a destruction shot from scratch. PART 1 -1. simulation overview -2. initial scene set up -3. labeling and organizing

How to Use Hair to Render Edges in Cinema 4D

This tutorial is a quick answer to a question from one of my students. Intrigued by the rendering speed of hair, he asked if it was possible to render every edge of a object as a hairline. Of course this is possible with Sketch and Toon, but if you still want to stick to Hair […]