In this tutorial I show you how to bake ambient occlusion onto multiple objects in Maya at one time. This is really helpful to use as an additional overlay in your texture work to add depth.
In this tutorial, Alan Fire shows us how to layer several of our Explosions Vol. 2 elements in a scene and blending them against a bright, sunny background.
This is a time-lapse of a Tutorial which will be released soon. Patrons will enjoy a pre-release.
In this tutorial I show you how to model, texture, and render a pickle in C4D r14 using parametric objects, procedural textures, subsurface scattering, HDRI lighting, and global illumination.
SideFX Software has always provided some fgreat resources for getting into and started using Houdini, laying out first steps, and tutorials that help understand not only the features of Houdini, but also the workflows and processes.Module 01 sets the tone for the rest of the modules. We will discuss setting up the desktop with panels […]
In this tip, we take a brief look at how to include and or exclude certain objects from the influence of certain lights. For more info see the blog post: http://jamie3d.com/?p=52463
This video will demonstrate how to add additional light to a scene using geometry. In this case, the geometry is a window from a scene which you can download from blendswap.com/blends/view/42851. We’ll extract the windows into separate geometry and then using the Portal Light tool, convert them into a light source. With a camera placed […]
It has been a while, so I tried making a shorter video with some lighting tips for cinema 4D to improve your workflow. Music: ALBIS – New Land
Welcome to this MtoA (Maya to Arnold) 101 course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider In this video I will show you how to set up simple physical shading using MtoA basic aiStandard shader in Autodesk Maya 2017 and the new integrated MtoA plugin. If you like this video please leave a comment below […]
The Go Procedural channel has added another module for the first steps in learning SideFX Houdini, in this case, Module 2 of the Light, Shade, and Render series.In this module we will look at the Material Gallery and focus on the Mantra Surface Shader. Once we understand how to use the Mantra Surface Shader we […]
Part 1 of 3 of the space lighting series. I go over one of the most overlooked aspects of lighting, which would be modeling. Without proper modeling, even the best lighting wont help. SolidChamfer plugin link… https://code.google.com/p/solidchamfer/downloads/list The lighting used in this series is the same style lighting that I used for my Destiny animations. […]
EDIT : Now with RC6 you can use LightGroups with SSS!!!! EDIT 2 // JUNE 17 2015: There is a new website explaining all the nodes a little more clearly! http://anderslanglands.com/alshaders/index.html Ai Light Group : Per Light AOV’s. This tutorial covers the workflow to get light AOV’s out of Arnold, using Al (not Ai as […]
In this video, Valeriy Seleshko shows how to do volume lighting in the Red shift plugin for Cinema4D.
Welcome to this MtoA (Maya to Arnold) 106 course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider In this video I will talk about practical light scattering in Autodesk Maya 2017 and the new integrated MtoA plugin. If you like this video please leave a comment below and give this video a thumbs up. Home Tweets […]
The Go Procedural channel has added another module for the first steps in learning SideFX Houdini, adding another installment to the Light Shade and Render series, this time looking at gaining a better understanding of the Light Objects available in SideFX Houdini.This lesson will focus on the different light objects in Houdini. We will start […]
Part 2 deals with textures and basic lights. Texture download link…. http://www.mediafire.com/download/7qq1djnykbqc9t6/space+lighting+textures.zip
http://www.creativeshrimp.com/how-to-approach-lighting-and-rendering-tutorial.html Discover how to create a jaw-dropping scene without having a reference or a concept art. After watching this tutorial, you’ll learn how to treat your 3d art like a photographer.
In this tutorial, you will learn how to create an interior living room (piano room) with 3ds max and corona.
Learn how to place lights in an interior scene, use volumetric lighting and how to remove noise from your scenes. Download the sample maya file here: https://drive.google.com/open?id=0B4SzCOt1xiJIVjJmcXpkdnB3VUE Table of Contents: 02:45 – Indirect Lighting problems 05:35 – Area light setup 12:56 – render settings 20:37 – aiUtility Shader 25:13 – Directional Light 32:22 – Volume […]
Using Python, the Parameter Interface, and Digital Asset Creation we will create our a light rig the can be used for production.