Long time no sculpt, getting back to Zbrush fun!
Some daily explorations, C4D / Octane / Houdini
3ds max vray interior lighting and rendering tutorial. In this video, you learn how to set up interior lighting with vray sun and vray camera.
Practicing some crystal and organic stuff.
Practicing some octane lighting. - Model by the awesome Raoul Marks
learning stuff, thanks to everyone making awesome tutorials!
Quick timelapse showing the workflow between Zbrush / Mixamo / Houdini / C4D / Marvelous / Octane.
Anatomy study based on concept by the great Kris Costa
Aton is Arnold Interface-compatible display driver and Nuke plug-in for direct rendering into the Nuke interface.
In this tutorial, you will learn how to create an exterior night scene using HDRI Lighting in 3ds max. I used my previous villa model for this night scene.
In this tutorial I show you how to model, texture, and render a pickle in C4D r14 using parametric objects, procedural textures, subsurface scattering, HDRI lighting, and global illumination.
In this tutorial I show you how to bake ambient occlusion onto multiple objects in Maya at one time. This is really helpful to use as an additional overlay in your texture work to add depth.
In just a few minutes i manage to reveal the most secret technique of them all, the Infinite Floor!
Cinema 4D Tutorial Octane
In this lesson, we will be creating a universal shader deformer, that can be used with any kind of render engine, in order to manually define the position of texture influence.
Maya Tutorial - How to create a realistic Eyeball with Arnold
In this tutorial we will learn how to set up a sub surface shading network in Vray for Maya using the Fast SSS material and a system of blends and coats.
Fast-track your Blender education with this collection of 13 quick tips. Imagine this. You find an obscure feature of Blender, that could have saved you thousands of hours of work. You cringe, but feel empowered at the same time.
BY : Silverwing A overview of the Triplanar mapping with Octane.
In this video, we take a look at how to set up the cryptomatte render element for automatic ID matte masks.