Shader Deformer Redshift, Cycles 4D

In this lesson, we will be creating a universal shader deformer, that can be used with any kind of render engine, in order to manually define the position of texture influence.

Maya Tutorial – How to create a realistic Eyeball with Arnold

Maya Tutorial - How to create a realistic Eyeball with Arnold

Render Passes and Compositing – Arnold AOVs and Aftereffects

In this tutorial, I quickly describe the concept of render passes (AOVs) and how to benefit from them in compositing stage.

Maya Aero smoke tutorial

Today look at Aero within Bifrost for creating smoke effects. We look at collisions, emission, and shading and rendering in both v-ray and Arnold.

Arnold Tutorial-Moody Scenes using Atmosphere In C4D.

Toady quick one on how to use the Atmosphere Volume Shader in C4D.

Maya 2017 MASH Tutorial – Scatter balloons and vertex color in Arnold

In this awesome Maya tutorial, you'll learn how to quickly scatter balloons onto any shape using MASH for Maya 2016

A Quick Introduction to Arnold 5 for 3Ds Max 2018

Premium tutorial No.12 : Comprehensive Introduction to Arnold for 3ds Max : https://youtu.be/Nq57dVk7dTc http://mographplus.com/product/comprehensive-introduction-to-arnold-for-3ds-max/ In this video tutorial we learn about the General workflow for working with Arnold Renderer for 3ds Max. Our website : http://mographplus.com/

MtoA 508 | Procedural Shading PBR

In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result. SLACK: http://bit.ly/lgtslack ACCESS to resources like the model and reference image become a Patron here: https://www.patreon.com/bePatron?c=755335&rid=1791624 https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 509 | Leaf Shading | Realistic foliage using Arnold5 and Maya

In this video I will show you how to work with Quixel Megascans textures to create realistic leaves for shading and lighting your trees. Using Arnold 5, Quixel Megascans and Arnold Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

KtoA 201 | Painted Metal | Material series using Arnold5 and Katana

Welcome to this KtoA (Katana to Arnold) 201 course. In this video I will show you how to set up a procedural shading network in Katana. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 511 | Mixing and Layering with Arnold and Maya

Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018

Welcome to this MtoA Material Series episode where I will show you how to create a snow/ice shader for your frosty scenes. Source Files Here: http://bit.ly/2xHEsyl Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Rendering realistic Explosion and Smoke in Arnold for 3ds Max

In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to render realistic explosion and smoke in Arnold for 3ds Max

Working With Arnold Shaders and MegaScans

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like […]

Creating a Realistic Leaf With Arnold Using MegaScans

In this video I will show you how to work with Quixel Megascans textures to create realistic leaves for shading and lighting your trees. Using Arnold 5, Quixel Megascans and Arnold Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. […]

How to Populate Vegetation With Paint FX, MASH & Arnold Stand-Ins

In this short tutorial I will demonstrate how to populate a terrain with vegetation, using paint effects, Arnold Standins and Mash.

Survival Shader Pack Offers a Jumpstart for Arnold Materials

A quick demo to show how quickly you can create a couple of variations using Survival Shader Pack for Arnold and Autodesk Maya. Survival Shader Pack is a production ready material library for Autodesk Maya and Arnold. ========================== View the full library: https://visualact.com/ Buy Survival Shader Pack: https://gum.co/aKUwl Download the free fire watch 3d model: […]

How To Use Arnold’s Color Jitter Shader to Randomize Color in C4D

Get the ” The Ultimate Introduction to Arnold 5 for Cinema 4d ” from here : http://mographplus.com/product/the-ultimate-introduction-to-arnold-5-for-cinema-4d/ In this tutorial which is a free sample from ” The Ultimate Introduction to Arnold 5 for Cinema 4d ” course , we learn how to add Random Color to objects and polygons in Arnold for Cinema 4d.

Procedural Shading in Maya with Arnold 5

In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result. ACCESS […]

Create Realistic Painted Wood With Arnold in C4D

In this tutorial, we learn how to make a realistic Painted Wood shader in Arnold for Cinema 4d. To follow this tutorial, you need to have a solid foundation in Arnold for Cinema 4d, so please take a look at our “The Ultimate Introduction to Arnold 5 for Cinema 4d” Download Project Files Pre-Requisits: Tutorial […]