In this lesson, we will be creating a universal shader deformer, that can be used with any kind of render engine, in order to manually define the position of texture influence.
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In this video tutorial we learn about the General workflow for working with Arnold Renderer for 3ds Max.
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In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result.
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In this video I will show you how to work with Quixel Megascans textures to create realistic leaves for shading and lighting your trees. Using Arnold 5, Quixel Megascans and Arnold
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Welcome to this KtoA (Katana to Arnold) 201 course. In this video I will show you how to set up a procedural shading network in Katana.
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Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects.
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Welcome to this MtoA Material Series episode where I will show you how to create a snow/ice shader for your frosty scenes.
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In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to render realistic explosion and smoke in Arnold for 3ds Max
This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like […]
In this video I will show you how to work with Quixel Megascans textures to create realistic leaves for shading and lighting your trees. Using Arnold 5, Quixel Megascans and Arnold Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. […]
A quick demo to show how quickly you can create a couple of variations using Survival Shader Pack for Arnold and Autodesk Maya. Survival Shader Pack is a production ready material library for Autodesk Maya and Arnold. ========================== View the full library: https://visualact.com/ Buy Survival Shader Pack: https://gum.co/aKUwl Download the free fire watch 3d model: […]
Get the ” The Ultimate Introduction to Arnold 5 for Cinema 4d ” from here : http://mographplus.com/product/the-ultimate-introduction-to-arnold-5-for-cinema-4d/ In this tutorial which is a free sample from ” The Ultimate Introduction to Arnold 5 for Cinema 4d ” course , we learn how to add Random Color to objects and polygons in Arnold for Cinema 4d.
In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result. ACCESS […]