Arnold98 Videos

ATON 1.1 – New Features

Aton is Arnold Interface-compatible display driver and Nuke plug-in for direct rendering into the Nuke interface.

A Quick Introduction to Arnold 5 for 3Ds Max 2018

Premium tutorial No.12 : Comprehensive Introduction to Arnold for 3ds Max : https://youtu.be/Nq57dVk7dTc http://mographplus.com/product/comprehensive-introduction-to-arnold-for-3ds-max/ In this video tutorial we learn about the General workflow for working with Arnold Renderer for 3ds Max. Our website : http://mographplus.com/

Creating a Checker Shader in Arnold for C4D

AVAILABLE FOR FREELANCE – hello@fifty-50.uk * SolidAngle have now included a checker shader in the current version

Working With Arnold AOVs and Maya’s Render Setup

Learn how to render using Arnolds AOV (Render Passes) system and how you can customize your own Render Elements by using the new Render Layer in Maya 2017. To round it all off I’ll show you how to combine certain elements in Photoshop. Feel free to use Nuke or After effects for more precise control. […]

Free Substance Painter to Maya Arnold 5 Script

Substance Painter Importer is a tool that loads your textures and material paramters from substance painter in in Maya it’s supports multiple materials and UDIM work flow, Full project and Download From https://www.artstation.com/artwork/06qxe

Change Environmental Reflections in Post by Using 3 Simple Passes

Here is the tutorial how to Change Reflection map in Post production. I design some passes in Maya mental ray and for post production I used Nuke. It is very helpful specially when you create your Modeling demoreel and after render you feel that environment reflection not looks great. BG sound: bensound.com

Making a Chocolate Shader With the New AiStandard in Arnold 5

Welcome to this MtoA (Maya to Arnold5) 205 Material series course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider This particular video is about the techniques on how to setup a chocolate shader. If you like this video please leave a comment below and give this video a thumbs up. Home Tweets by arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/ursproductions […]

MtoA 509 | Leaf Shading | Realistic foliage using Arnold5 and Maya

In this video I will show you how to work with Quixel Megascans textures to create realistic leaves for shading and lighting your trees. Using Arnold 5, Quixel Megascans and Arnold Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Arnold Render Studio Lighting Strategies in C4D

In this Arnold For Cinema 4d tutorial , we learn how to approach studio lighting in Arnold for Cinema 4d

Building a Detailed Skin Shader With Arnold

Welcome to this MtoA (Maya to Arnold) 110 course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider In this video I will talk about the techniques to setup a realistic skin shader in Autodesk Maya 2017 and the new integrated MtoA plugin. If you like this video please leave a comment below and give this video […]

Optimizing Arnold: How to Get Faster and Cleaner Renders

Welcome to this MtoA (Maya to Arnold) 125 Part 1 course. In this video I will talk about render speeds, how to get cleaner renders, how to get the most of your machine using Autodesk Maya 2017. Support me by becoming a Patron: https://www.patreon.com/arvidschneider Final image: https://www.dropbox.com/s/r704xjqim6erigd/render_final.jpg?dl=0 https://support.solidangle.com/display/ARP/Removing+Noise https://support.solidangle.com/display/ARP/Removing+Noise+Workflow https://itunes.apple.com/us/app/the-surface-database/id1199239211?mt=8 I will show you the […]

Using the Arnold TP Group for Thinking Particles in C4D

Free sample from the upcoming “Mastering Arnold Renderer for Cinema 4D”. Check out the full post at http://inlifethrill.com/trainings/c4dtoa-11-arnold-tp-group/ Related Arnold Renderer (C4DtoA) Tutorials: C4DtoA 13 – Motion Blur – https://vimeo.com/157775111 C4DtoA 12 – Arnold Mesh Light – https://vimeo.com/157775111 C4DtoA 11 – Arnold TP Group – https://vimeo.com/152773993 C4DtoA 10 – Vertex Maps – https://vimeo.com/150940730 C4DtoA 09 […]

Rendering and Compositing With Arnold AOVs

Welcome to this MtoA (Maya to Arnold) 120 course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider In this video I will talk about how to render AOVs and use them in comp in Autodesk Maya 2017, Nuke and the new integrated MtoA plugin. This tutorial will show you how to make use of some of […]

Procedural Shading in Maya with Arnold 5

In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result. ACCESS […]

Using the alTriplanar Node for Maya in Texturing Workflow

http://therenderblog.com/altriplanar-node-for-maya/ In this video we will have a look at the alTriplanar node from the alShaders library for arnold.

Get to Know Arnold 5’s New Mix Shader

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to setup layered shaders using the Mix Shader Node. I will go over the attributes in the shader and show you how to create a simple layered shader. Here is […]

KtoA 201 | Painted Metal | Material series using Arnold5 and Katana

Welcome to this KtoA (Katana to Arnold) 201 course. In this video I will show you how to set up a procedural shading network in Katana. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Combine Displacement Maps from Mari & ZBrush

Visual Effects Artist Xuan Prada demonstrates his technique for working with both ZBrush and Mari, extracting and combining displacement maps from both the applications.using Maya and Arnold for this demo but any 3D software and renderer is welcome to use the same workflow.Being that both Mari and ZBrush are commonly used by texture artists these days, […]

Creating a Realistic Anisotropic Shader in Arnold

Welcome to this MtoA (Maya to Arnold) 111 course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider In this video I will talk about how to setup a realistic Anisotropic shader with alShader in Autodesk Maya 2017 and the new integrated MtoA plugin. If you like this video please leave a comment below and give this […]

Create an Iridescent Thin Film Effect in Arnold

Welcome to this MtoA (Maya to Arnold) 204 Material series course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider These series will be about creating a shader based on reference images provided from me. Anyone can join the challenge, share your renders with me. This particular video is about the techniques on how to setup a […]