In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result. ACCESS […]
► Download Project: http://www.voxyde.com/content/particle-swirls/ ► Download Script: http://www.voxyde.com/utility-box ► MZY’s Portfolio: https://videohive.net/user/mzy/portfolio — INFO — This tutorial started out when my friend MZY showed me a preview of a project he was working on using Trapcode Particular. His result is a bit different from mine, so hopefully he will make a tutorial about achieving that […]
This masterclass provides an overview of new and existing shading features in Houdini 15. This includes an introduction to the new SHOP shaders as well as shading and layering in VOPs. We also take a deeper look at working with BSDFs to build custom shaders.
http://therenderblog.com/advanced-shading-techniques/ In this course we cover a range of subjects including procedural shading, projection mapping, python scripting, look development and more. This course will be more project driven than the previous one, we will work on two different projects where we explore the procedural and photo based texturing approach. We also have some time for […]
Flat design motion streaks with Cinema 4d – or just cartoonish looking motion streaks, to help illustrate motion in your animation. The way we are setting this up will allow cinema 4D to generate them automatically when the object is moving. It’s also highly customizable – how do we want the spring, the followig speed, […]
Since presenting for MAXON at NAB 2014, I’ve received a bunch of requests asking me to go further in depth on how I used the Cel Shader in a client spot in my presentation. In this tutorial, I’ll show you just that: how to create and apply a cool, stylistic, illustrative 2D look to 3D […]