Shading27 Videos

What’s new in Substance Painter 2017.1

The June 20th Substance Painter release focuses on bringing you ever more content: a new Substance Source plugin new content including more than 300 customizable alphas and patterns.

Silverwing Quck(ish) Tip: Octane Triplanar Mapping

BY : Silverwing A overview of the Triplanar mapping with Octane.  

MtoA 506 | Substance Designer Part 1 Creating Alloy [2/4]

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya. Here is the result of Part 1: https://www.dropbox.com/s/f0fscr50vd5qacp/mtoa_506_part1_result.PNG?dl=0 ACCESS to resources like the model and reference image become a Patron here: https://www.patreon.com/bePatron?c=755335&rid=1791624 https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/ursproductions http://instagram.com/arvidschneider

MtoA 506 | Substance Designer Part 1 Creating Brass [3/4]

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya. Here is the result of Part 1: https://www.dropbox.com/s/f0fscr50vd5qacp/mtoa_506_part1_result.PNG?dl=0 ACCESS to resources like the model and reference image become a Patron here: https://www.patreon.com/bePatron?c=755335&rid=1791624 https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/ursproductions http://instagram.com/arvidschneider

MtoA 506 | Substance Designer with aiStandard Part 2

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to use the exported texture maps from Substance Designer and connect them with the aiStandardSurface shader right inside of Maya. ACCESS to resources like the model and reference image become a Patron here: https://www.patreon.com/bePatron?c=755335&rid=1791624 https://www.patreon.com/arvidschneider Modeller: Alec Drake https://www.artstation.com/artist/arcdrake If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/ursproductions http://instagram.com/arvidschneider

Surface App meets Renderman pxrSurface

This video demonstrates how to use the Surface App with Rendermans pxrSurface shader. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Surface App meets Arnold 5 aiStandardSurface

This video demonstrates how to use the Surface App with Arnold5 aiStandardSurface shader. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 508 | Procedural Shading PBR

In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result. SLACK: http://bit.ly/lgtslack ACCESS to resources like the model and reference image become a Patron here: https://www.patreon.com/bePatron?c=755335&rid=1791624 https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

KtoA 201 | Painted Metal | Material series using Arnold5 and Katana

Welcome to this KtoA (Katana to Arnold) 201 course. In this video I will show you how to set up a procedural shading network in Katana. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 509 | Leaf Shading | Realistic foliage using Arnold5 and Maya

In this video I will show you how to work with Quixel Megascans textures to create realistic leaves for shading and lighting your trees. Using Arnold 5, Quixel Megascans and Arnold Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 511 | Mixing and Layering with Arnold and Maya

Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

MtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018

Welcome to this MtoA Material Series episode where I will show you how to create a snow/ice shader for your frosty scenes. Source Files Here: http://bit.ly/2xHEsyl Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Lighting Rendering with Maya MR Compositing in Fusion.

Lighting Rendering with Maya Mentalray, Compositing in Fusion.

Bifrost wet beach sand effect

daryl obert from autodesk explains an extremely useful and simple technique to generate webmaps in maya. similar can be done after simulation in any other tool like c4d,blender,max etc

Procedural Shading in Maya with Arnold 5

In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result. ACCESS […]

No Post-Process Cel Shaded Rendering in Redshift

doing a quick and simple cel shader rendering in redshift .. with no post process if you like it .. please check my gumroad . and buy a little something https://gumroad.com/xtrm3d

Create a Fantastic Looking Electrified Spiral With Trapcode Particular

► Download Project: http://www.voxyde.com/content/particle-swirls/ ► Download Script: http://www.voxyde.com/utility-box ► MZY’s Portfolio: https://videohive.net/user/mzy/portfolio — INFO — This tutorial started out when my friend MZY showed me a preview of a project he was working on using Trapcode Particular. His result is a bit different from mine, so hopefully he will make a tutorial about achieving that […]

A Masterclass in Houdini Shading and Shader Building

This masterclass provides an overview of new and existing shading features in Houdini 15. This includes an introduction to the new SHOP shaders as well as shading and layering in VOPs. We also take a deeper look at working with BSDFs to build custom shaders.

Render Blog Releases Advanced Shading Techniques Course

http://therenderblog.com/advanced-shading-techniques/ In this course we cover a range of subjects including procedural shading, projection mapping, python scripting, look development and more. This course will be more project driven than the previous one, we will work on two different projects where we explore the procedural and photo based texturing approach. We also have some time for […]

Create Dynamic and Automated Action Lines in C4D

Flat design motion streaks with Cinema 4d – or just cartoonish looking motion streaks, to help illustrate motion in your animation. The way we are setting this up will allow cinema 4D to generate them automatically when the object is moving. It’s also highly customizable – how do we want the spring, the followig speed, […]