Shading27 Videos

What’s new in Substance Painter 2017.1

The June 20th Substance Painter release focuses on bringing you ever more content: a new Substance Source plugin new content including more than 300 customizable alphas and patterns.

Bang Out an Illustrative 2D Style in C4D

Since presenting for MAXON at NAB 2014, I’ve received a bunch of requests asking me to go further in depth on how I used the Cel Shader in a client spot in my presentation. In this tutorial, I’ll show you just that: how to create and apply a cool, stylistic, illustrative 2D look to 3D […]

Surface App meets Renderman pxrSurface

This video demonstrates how to use the Surface App with Rendermans pxrSurface shader. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

An Early Look at Open Shading Language implementations in Blender

This is a quick demo of the new OSL Script Node in the Cycles Render Engine inside Blender. Open Shading Language in Cycles

Easily Create a Cartoon-Like Poof of Smoke in C4D to Sting Animation

A quick tutorial on how to create a poof. Download Source file: http://mographninja.com/creating-2d-cartoon-cloud-poofs-in-cinema-4d/

MtoA 506 | Substance Designer with aiStandard Part 2

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to use the exported texture maps from Substance Designer and connect them with the aiStandardSurface shader right inside of Maya. ACCESS to resources like the model and reference image become a Patron here: https://www.patreon.com/bePatron?c=755335&rid=1791624 https://www.patreon.com/arvidschneider Modeller: Alec Drake https://www.artstation.com/artist/arcdrake If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/ursproductions http://instagram.com/arvidschneider

Introduction to Anisotropic Shading in Blender

BlenderGuru Andrew Price takes an introductory look at getting to know the new Anisotropic Shader recently added to Blender version 2.65 not only showing how to use the shader, but also breaking down what Anisotropy is with a brief discussion and some examples.If you’ve heard the term “Anisotropic” thrown around the blender community recently, it’s […]

Procedural Shading in Maya with Arnold 5

In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result. ACCESS […]

MtoA 506 | Substance Designer Part 1 Creating Brass [3/4]

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya. Here is the result of Part 1: https://www.dropbox.com/s/f0fscr50vd5qacp/mtoa_506_part1_result.PNG?dl=0 ACCESS to resources like the model and reference image become a Patron here: https://www.patreon.com/bePatron?c=755335&rid=1791624 https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/ursproductions http://instagram.com/arvidschneider

Shading with the Mantra Surface Shader in Houdini

Adrian Lazar posts a great look at the flexible built-in Mantra Surface Shader in Houdini with this nearly 2 hr tutorial focusing on shading in Houdini using the parameters that are in the standard Mantra Surface Shader creating 26 materials including wood, metal, glass, plastic, concrete, paint, etc. Check out the Tutorial for Shading with […]

Bifrost wet beach sand effect

daryl obert from autodesk explains an extremely useful and simple technique to generate webmaps in maya. similar can be done after simulation in any other tool like c4d,blender,max etc

MtoA 506 | Substance Designer Part 1 Creating Alloy [2/4]

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya. Here is the result of Part 1: https://www.dropbox.com/s/f0fscr50vd5qacp/mtoa_506_part1_result.PNG?dl=0 ACCESS to resources like the model and reference image become a Patron here: https://www.patreon.com/bePatron?c=755335&rid=1791624 https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/ursproductions http://instagram.com/arvidschneider

Understanding Light Shade and Render in Houdini Scene Set Ups

SideFX Software has always provided some fgreat resources for getting into and started using Houdini, laying out first steps, and tutorials that help understand not only the features of Houdini, but also the workflows and processes.Module 01 sets the tone for the rest of the modules. We will discuss setting up the desktop with panels […]

Lighting Rendering with Maya MR Compositing in Fusion.

Lighting Rendering with Maya Mentalray, Compositing in Fusion.

Silverwing Quck(ish) Tip: Octane Triplanar Mapping

BY : Silverwing A overview of the Triplanar mapping with Octane.  

Using the Incidence Vector in OSL, Faking Object Orientation Based on View

sample video of a simple plane with a material that is sensitive to the angle of Incidence. Material is mainly an OSL script. See my blog http://blenderthings.blogspot.nl/

MtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018

Welcome to this MtoA Material Series episode where I will show you how to create a snow/ice shader for your frosty scenes. Source Files Here: http://bit.ly/2xHEsyl Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Create Dynamic and Automated Action Lines in C4D

Flat design motion streaks with Cinema 4d – or just cartoonish looking motion streaks, to help illustrate motion in your animation. The way we are setting this up will allow cinema 4D to generate them automatically when the object is moving. It’s also highly customizable – how do we want the spring, the followig speed, […]

MtoA 511 | Mixing and Layering with Arnold and Maya

Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/schneiar http://instagram.com/arvidschneider

Render Blog Releases Advanced Shading Techniques Course

http://therenderblog.com/advanced-shading-techniques/ In this course we cover a range of subjects including procedural shading, projection mapping, python scripting, look development and more. This course will be more project driven than the previous one, we will work on two different projects where we explore the procedural and photo based texturing approach. We also have some time for […]