3 ways to attach and align objects to a deforming mesh.
3Ds Max & Phoenix FD Tutorial – Fire and Smoke Simulation HD.In this Phoenix FD Tutorial you will create some fire and smoke to achieve the flamethrower effect.You will first create the fire that comes out from your source, and then you will add some smoke and then you will create your final render. Tutorial […]
In this awesome tutorial you will learn how to setup a ship scene in 3ds Max & Phoenix FD.You will create the scene from scratch, you will start off by setting up the units, the speed of the ship etc. Once you have that, you will create a Phoneix Simulator to add all the water […]
In this tutorial we wil cover the smoke from the death eaters from the harry potter universe! Check out my inspired harry potter short film Please Subscribe for more tutorials:- Facebook | Instagram
In this tutorial Tsvetan builds a Vessel sample scene that comes with Phoenix FD 2.2 from scratch. You will learn all parameters you need to create foam, waves and contact splashes around the ship.
http://novedge.com/products/4600?NVGVM What it’s About Since the first previews of Hybrido 2 (RealFlow’s large-scale fluid solver) were released at the beginning of the year, the industry has eagerly anticipated the release of RealFlow 2013. This webinar will guide you through some of the major new features you can expect to find in the latest and greatest […]
In recent releases, advances in Houdini’s FLIP solver and distribution capabilities have enabled very large scale liquid simulations. However, the data sets produced by such large simulations can be unwieldy to save to disk and produce renderable surface meshes and secondary elements. This Houdini 15 Masterclass describes production-oriented additions to the Houdini FLIP toolset that […]
Click here to get sample files for this masterclass: http://bit.ly/1Gtfi92 Houdini 15 introduces many enhancements to the Mantra renderer, adding exciting new features and building on existing strengths. New features include quality metrics, adaptive sampling, texture & surface baking and render check-pointing. This class provides a mix of the theory behind the new features and […]
Technically quite simple, yet some people seem to experience problems in setting this up – this quick tip shows the two basic mouse clicks you need in order to make cloth objects “tearable”, it also mentions that those two clicks aren’t enough to make it LOOK good.
Cinema 4D Quicktip: Hair falls out only works with guides, not with render hairs -hair object: dynamics/disable fixed roots -menu: Simulate/Hair Edit/Unroot Guides -hair object: animate dynamics/hold roots
A plain short tutorial about the cloth simulation settings. I hope you’ll enjoy the video. More English Tutorials: Smoke Tutorial: http://www.youtube.com/watch?v=pYNr0ZtyD1c Fluid Tutorial: http://www.youtube.com/watch?v=mxG8KbJPNI4 Cloth Tutorial: http://www.youtube.com/watch?v=k4czh0x31xk SoftBody Tutorial: http://www.youtube.com/watch?v=ofIi4ddHGW0 DynamicPaint Tutorial: http://www.youtube.com/watch?v=PcWXFtnh2bk Force Fields: http://www.youtube.com/watch?v=VbqrrE5ayDA Ocean Simulation: http://www.youtube.com/watch?v=5ESM0fPXQbM UV Mapping: http://www.youtube.com/watch?v=IZ1Lv5dfQmc More Portuguese Brazil Tutorials: Smoke Tutorial: http://www.youtube.com/watch?v=Pw5nku5QBS4 Fluid Tutorial: http://www.youtube.com/watch?v=9Lmj_ppUd_g Cloth Tutorial: http://www.youtube.com/watch?v=SpAip5HOu-A […]
An interesting look at adding some animated life into a still image from Pawel Lukomski who shows how to use Cinema 4D and After Effects for animating subtly the parts of a portrait image with some wind blown hair and clothes and a move of the arm.In this tutorial we will face a common problem […]
Gottfried Hofmann posts some tips and tricks to get a better shader for your Blender3D fire, and at his site, you will also find out how to tweak the fire a lot faster using the compositor.Blender Tutorial: Advanced Fire Shaders from Gottfried Hofmann on Vimeo.
This actually represents part six in David Legion’s adventures into rigging and animating lip sync for a character in After Effects. In this installment, David shows a pretty clever solution for creating hair for the character that can swing with the movement of the puppet’s head. We’ll use 3D layers and some clever expressions to […]
Introductory video tutorial for FumeFX Maya, covering basic set up for fire and smoke, and fundamentals to creating your first fire simulation with FumeFX. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter For more information, visit http://www.allanmckay.com
Here is the first part of an older two-part lesson I developed awhile back. It covers some interesting approaches to setting up your FX shots with FumeFX. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter For more information, visit: http://www.allanmckay.com
A one hour overview of Golaem Crowd, showing how to easily populate a scene from assets creation to rendering.
https://vimeo.com/channels/c4dsilenttips – https://twitter.com/Munkstudios This tip uses: Joints, IK, SP turbulence, Skin, Loft In this silent tip I use the standard particle effectors to animate a dynamic IK chain of joints. This is a really useful little trick for animating things like tentacles. You can view part 2 of this tip here https://vimeo.com/130189799 C4D silent tips […]
Welcome to this MtoA (Maya to Arnold) 119 course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider In this video I will talk about how to setup shaders for realistic looking hair in Autodesk Maya 2017 and the new integrated MtoA plugin. It will an intermediate tutorial which covers a bit more challenging workflow on productions […]