HOUDINI BREAKDOWN / 01 / Ice Growth / Stalactite / Tutorial

Learn some techniques used to create a Stalactite / Ice growth effect in Sidefx Houdini. I directly manipulate the VDB volumes to create an art directable mask to drive an organic growth effect, in a custom direction needed.

Turbulence FD In Cinema 4D (Easy)

A super easy way to use the TurbulanceFD plugin in Cinema 4D.

Maya FumeFX Crash Course by- Allan Mckay

Introductory video tutorial for FumeFX Maya, covering basic set up for fire and smoke, and fundamentals to creating your first fire simulation with FumeFX.

3ds max Mastering Phoenix FD – Vessel Ocean Tutorial

In this tutorial Tsvetan builds a Vessel sample scene that comes with Phoenix FD 2.2 from scratch. You will learn all parameters you need to create foam, waves and contact splashes around the ship.

Phoenix FD 3.0 for 3ds Max

Phoenix FD is a complete solution for fluid dynamics. It is used to simulate realistic water, fire, and other effects for multiple television series such as Game of Thrones.

Using Phoenix FD to Render Particles Using the Point System

https://www.youtube.com/channel/UCOj8dj8rAJxktIOGXWFJhRw

Learning 3dsmax fluids – 2 parts

Quickly Get your self familiarize with newly introduced feature ‘Fluid Dynamics’ in 3dsmax with brief 2 part series.

Fumefx Tutorial: Flamethrower

3ds max’s Pflow can be used to create advanced systems. Not just that we can simply use pflow to create simple setups and create powerful effects using third party plugins like fumefx. Using simple pflow setup we will create flamethrower with the help of this powerful plugin fumefx. So lets get started with this exciting […]

Large Scale Smoke in Fume FX Tutorial

Visit our website: In this tutorial we will be creating a large scale smoke inside 3ds max using Fumefx. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter SANVFX Title Animation credit to :-Nagesh Kandel  

3Ds Max FumeFX Tutorial: Death Eater Smoke (Harry Potter)

In this tutorial we wil cover the smoke from the death eaters from the harry potter universe! Check out my inspired harry potter short film  Please Subscribe for more tutorials:- Facebook  | Instagram 

Phoenix FD Detailed Tutorial – pflow Explosion Mixing RGB

A longer and more detailed version of the tutorial for those who have not used pflow and phoenix RGB sources before.

3Ds Max & Phoenix FD Tutorial – Flamethrower Simulation HD

3Ds Max & Phoenix FD Tutorial – Fire and Smoke Simulation HD.In this Phoenix FD Tutorial you will create some fire and smoke to achieve the flamethrower effect.You will first create the fire that comes out from your source, and then you will add some smoke and then you will create your final render. Tutorial […]

3Ds Max & Phoenix FD Tutorial – Ship in Ocean HD

In this awesome tutorial you will learn how to setup a ship scene in 3ds Max & Phoenix FD.You will create the scene from scratch, you will start off by setting up the units, the speed of the ship etc. Once you have that, you will create a Phoneix Simulator to add all the water […]

Allan McKay – FumeFX Tutorial – HouseBurn Part 1

Here is the first part of an older two-part lesson I developed awhile back. It covers some interesting approaches to setting up your FX shots with FumeFX. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter For more information, visit: http://www.allanmckay.com

Allan McKay – FumeFX Maya Crash Course

Introductory video tutorial for FumeFX Maya, covering basic set up for fire and smoke, and fundamentals to creating your first fire simulation with FumeFX. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter For more information, visit http://www.allanmckay.com

How to Create Realistic Clouds for Fluid Simulation in FumeFX

In this tutorial, we walk through the steps for sculpting realistic clouds in FumeFX. Dive into static clouds that render fast as well as completely dynamic clouds that can be simulated with fluids and interact with objects and other forces. Please Subscribe for more tutorials. YouTube | FaceBook | Twitter For more information, visit http://www.allanmckay.com

Use Video to Drive Fluid Simulations in Houdini

Here we learn how to drive Flip fluid simulations with video data in Houdini by utilizing motion vector passes (optical flow) generated from Nuke. This is more or less a description of the technique I explored here: https://vimeo.com/229933717 Here is a link to Part 2 of this tutorial, that covers how to accomplish this with […]

Turn Objects Into Water With Fluids in Houdini

Varomix Monday Trix – HOUDINI – Turning Objects into Water Welcome to Varomix Monday Trix, in this series I’ll show you tricks that I’ve learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we’ll learn how to take ANY object and […]

Working With the New Houdini FLIP Fluids, A Houdini 16 Masterclass

We have added some exciting new features to the Flip Fluid simulation tools in Houdini 16. We now provide better control of the simulation through the waterline, boundary layer and variable slip viscosity features. It is now easier to create new and interesting fluid behaviour with our surface tension and suction fluid effects. This masterclass […]

Better Managing Pole Vectors on an IK Chain in Maya

Having problems with IK joints snapping out of position when setting up a pole vector constraint? This video covers how to set up an ideal joint chain for IK handles, and also how to make sure you can avoid rotations on a chain that is not on a single plane.