A quick lesson on how to use XGen to create a braided ponytail with details added by modifiers and stray hair expressions.
Hair & Fur41 Videos
Credit CD Projekt RED for Witcher 3 character & Michael Todd for hair groom Facebook – https://www.facebook.com/My.Oh.Maya Blog – http://area.autodesk.com/blogs/stevenr
This actually represents part six in David Legion’s adventures into rigging and animating lip sync for a character in After Effects. In this installment, David shows a pretty clever solution for creating hair for the character that can swing with the movement of the puppet’s head. We’ll use 3D layers and some clever expressions to […]
GMH2 by Phung Dinh Dzung: http://www.thundercloud-studio.com/main.php?page=gallery.php&Dir=shop/GMH/1/ Polycount Zbrush Master Thread: http://www.polycount.com/forum/showthread.php?t=124922
AVAILABLE FOR FREELANCE – email@example.com * SolidAngle have now included a checker shader in the current version
Welcome to this MtoA (Maya to Arnold) 119 course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider In this video I will talk about how to setup shaders for realistic looking hair in Autodesk Maya 2017 and the new integrated MtoA plugin. It will an intermediate tutorial which covers a bit more challenging workflow on productions […]
Discover how to use the new strand rendering capabilities of Cycles. Read the full text version and download the .blend: http://www.blenderguru.com/videos/how-to-render-hair-with-cycles/ To use the new hair rendering feature, you’ll need the latest version of blender: http://builder.blender.org/download/
Sculpting hair has been a highly requested video, so finally we got around to it! This tutorial serves as an introduction to sculpting hair in ZBrush. We’re going through simplifying the shapes and getting an understanding of how to sculpt appealing hair. The base mesh is made using Mesh Extraction which is then turned into […]
Trace Object is a great tool in the Cinema 4D arsenal to generate trails from animated objects or points. But unlike other Mograph generators, this one doesn’t have any option to cache the animated splines it generates. Wouldn’t it be great to be able to further manipulate these splines, add deformers to them like any […]
Learn the basics of Yeti in this series of tutorials. In this first lesson we talk about grooming and give a first introduction to Yeti, the grooming plug in we use in our work. Here you find the link of our Gumroad page, where you can support us and have access to the models and […]
Vimeo isn’t taking our audio. We are currently working on fixing this. In this tutorial we use the TP Toolkit found at http://www.thinkparticle.com/shop to create some really cool dynamic strands. Save 15% on your cart on our blog with the discount code: strandstutorial This will be a fun video that takes just over half and […]
Stephie provides a great introductory overview for when, where and how to to use nHair in Autodesk Maya character rigs, sharing a technique for gaining more control over Maya’s nHair when used for animation.A quick introduction to nHair where I will show a nice technique I learned to get more control over nHair for animationStephie […]
This tutorial is a quick answer to a question from one of my students. Intrigued by the rendering speed of hair, he asked if it was possible to render every edge of a object as a hairline. Of course this is possible with Sketch and Toon, but if you still want to stick to Hair […]
Blendfile and part 2: http://blenderdiplom.com/en/tutorials/all-tutorials/536-tutorial-fur-with-cycles-and-particle-hair.html?start=1 Jonathan Lampel shows you how to create animal fur with the hair particle system in Blender.
This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art. More examples: http://youtu.be/mXR1cFzi884 Level: Beginner Recorded in: Maya 2015 ext
This movie shows you how to use a spline/guide approach to create basic hair using the XGen arbitrary primitive generator. Level: Beginner Recorded in: Maya 2014 extension Files used: http://areadownloads.autodesk.com/wdm/maya/htm_dyn_xgen_hair_part1.zip
A quick way to make a dynamic tree blowing in a wind out of a content library model using hair module. Song: Moderat – Milk
Digital Sandwich’s Glen Faught shows how to instance objects on the Hair System in Cinema 4D instead of using a Cloner Object in C4D. This carries the benefit of having objects behave with the same parameters that are typically reserved for the Hair System in Cinema 4D.This technique would be very useful for any object […]
3 ways to attach and align objects to a deforming mesh.
Tips and tricks to do short hair in Maya using XGen. Look at my Channel for more XGen tutorials:-)