How to Create Your Own Mari Gizmos

Create your own gizmos in Mari 3 | A Gizmo in Mari is a way to package a number of nodes into a super tool. You basically group the nodes and expose the parameters you want the use to be able to control. In this five minutes in Mari tutorial we look at how you […]

Recreating C4D’s Plain and Falloff Effectors in Houdini

In this video we’ll take a look at how attributes can be used to affect the clones and then use that knowledge to create Effectors and Falloffs. regards Rohan Dalvi http://www.rohandalvi.net/ On a completely different note, I’ve been writing an original Urban Fantasy story. I’m uploading it on a per chapter basic. I’ve written two […]

Creating a Gradient Gizmo in Nuke

In this tutorial I am going to show you how to create a Gizmo in nuke to apply gradient on your footage. Good thing is that I am not using any expression/script/programming to achieve this. Through this Gizmo you can subtly tint an image or radically change its color palette. You can also download this […]

A Nuke Gizmo for Depth of Field That Takes Transparency Into Account

This is a very quick walkthrough of a Gizmo I wrote it Python last winter. It lets the user easily add values to image channel isolated my user selected masks. A practical use of this, is manually adding depth values for transparent surfaces, as depth of field done in compositing does not take this into […]

Refine Your Cinema 4D Texturing by Using Vertex Maps

In this tutorial I will show you another way to use Vertex Maps. This time I’ll show you how to use them inside of materials which will give you a lot of control over your texturing. Make sure to watch Ben Watts’ tutorial after this one. He goes over this technique in much greater detail […]

Understanding Nuke Gizmos and Customization

Dave Scotland adds to his Nuke in Production series taking a look at customizing nuke for various workflows demonstrating how Nuke Gizmos can assist in that, creating custom tools easily.In this tutorial, we’ll go through the process of customizing Nuke to suit your workflowA Gizmo in Nuke, is very much like running a Macro, or […]

Multi Color ID Aids in V-Ray RenderID Pass Workflow in Nuke

VFX Artist Thomas Banner, shares a Nuke Gizmo for working with Render ID’s called Multi Color ID for Nuke.Here is a quick demo of how to use Multi Color ID gizmo for NukeThe Gizmo combines a V-Ray RenderID and Coverage Pass and creates an antialiased matte in Nuke. Thomas notes that he has been using […]

Using Position To Mask Gizmo for Nuke

Mark Spindler demonstrates another of his Gizmo creations for Nuke called Position to Mask which creates a spherical mask in 3D space perfect when rendering with a position pass in Nuke. MArk notes that this tool was inspired by a fxguidetv episode about District 9, in which Shervin Shoghian from Image Engine shows a similar […]